Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43
  1. #31
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    As has been mentioned before, the whole NIN = MNK thing is a skewed perspective. NIN puts out a LOT of dps right at the beginning of the fight, while mnk, inversely has a slow buildup to hit max dps potential. In a shorter fight, yes, NIN will contend with, and probably beat mnk. On a long drawn out fight, like, say, anything Final Coil, which, let's face it, is really the only thing that matters at this time, NIN's dps will start to level back out, while MNK's will keep going strong, and, literally, the only thing that can slow it down, is the loss of GL. But, again, there is -almost- always a way to avoid letting this happen, and even if it does, it really, REALLY, should not happen more than once a fight in, really, any of the coils, unless you really wanna count travel time between trash, or nodes in turn 2. It might happen a few more times in -some- of the primal fights, but hey, that's just how it goes.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  2. #32
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Zophar View Post
    ..On a long drawn out fight, like, say, anything Final Coil, which, let's face it, is really the only thing that matters at this time,..
    So.. 5-6min is long fight? T10.
    8min? T11

    In both of those fights I beat my group's ninja, same ilvl wep and avg ilvl. But in PF yesterday a nin beat me with 15ish dps, I'd say 2avg ilvl higher than me, both augmented IW wep. tethered on T11 only once And it was with tank's, so I could do positional on all times but during nervgas.
    I guess those aren't long enough fights.

    Or nin's out dps mnk's, and I've yet to find a same geared mnk who can beat me on dps.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  3. #33
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Because this game is so hard... it should be made even more ridiculous easy.

    It's threads made by people like this that don't take any one else's advice/opinions and keeps going, and going, and going with their cry for 'make it easier' that have slowly killed MMOs difficulty. The difference in challanging classes/content ten years ago to now is VAST. The differences between XI and XIV sum this up, and is but one example.
    (0)

  4. #34
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AniCelestine View Post
    I guess those aren't long enough fights.

    Or nin's out dps mnk's, and I've yet to find a same geared mnk who can beat me on dps.
    My answer to that will simply be, there are by far more bad players than good players in this game. The idea that all the mnks you've parsed against are worse than you is, in all honesty, a very real, and not at all unlikely possibility. The fact that you've supposedly never met a mnk that can outdps you, by no means makes you perfect.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

  5. #35
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by JubjubTubs View Post
    It's threads made by people like this that don't take any one else's advice/opinions and keeps going, and going, and going with their cry for 'make it easier' that have slowly killed MMOs difficulty. The difference in challanging classes/content ten years ago to now is VAST. The differences between XI and XIV sum this up, and is but one example.
    He's not asking to make anything easier. I don't know about you, but I never felt that the classes back then were hard to do at all. It was all pretty straightforward with no real time restraints on your abilities. The worse was probably Dragoon with Wyvern being the 2 hour.

    <c>
    (0)

  6. #36
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    That aside, I prefer the idea of stacks falling off one by one rather than increasing durations. You gain momentum traveling up. Why not lose momentum slowing down instead of entirely? Monk is really the only DPS to really suffer from 'standing still too long'. Not by our choice, but because mechanics will deem us to do so at times. Working our way back up to the prime state it's rather frustrating, especially if a mechanic is going to make us move or sit still again. I'm certain everyone understands that.

    You say keeping the stacks between mechanics is a "challenge". To others, it can be deemed "annoying" or "inconvenient". There are times where I could attempt to keep stacks, but it usually requires me to defy what I'm supposed to do for a mechanic. If not that, a strict and small window of opportunity in which if the animation doesn't fully connect. It's negated.
    (1)

  7. #37
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I don't really know anything about any of the melee first hand, but just from watching from the outside I don't enjoy having a MNK in my dungeon runs because they are quite slow to ramp up the dmg. As for most endgame that I have watched NINs put out the same or better numbers without having the group act in some special way just for it to perform. Overall I think the balance looks decent, but I can see why some MNKs are a little bit bothered. To me it just looks like NIN and MNK have different types of utility and is quite balanced in that regard, but the high risk on MNK of losing stacks and their dps does not equate to a balanced reward compared to NIN that puts out the same numbers/some claim bigger, but they don't have the same risks + higher AoE and burts afaik.

    Not sure I see a reason to change anything at this time though considering the expansion with ten new levels and a few more abilities might change everything completely. Either way though I think the mechanic itself for MNK is cool so I hope they fix any balance issues that exist/come up in a way that keeps the high risk high reward idea. I am not sure either of OPs suggestions would accomplish that.
    (0)
    Last edited by Rumpelstiltzkin; 04-04-2015 at 10:51 PM.

  8. #38
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Even with the loss of stacks MNK is the top contender for best damage dealer across most turns. Some encounters are friendlier than others and in my personal opinion no job should be completely without flaws. Risk vs. reward to put it in simple terms. Forced stack drops can be annoying but it often comes down to strategizing with your team to find a suitable tactic for you to keep hitting things non-stop, such as keeping adds alive for an extended period of time through invulnerability phases.

    Sort of off-topic, but relevant: as a personal quality of life improvement I'd like to see Shoulder Tackle increase the duration of GL by 3 seconds or so just to make certain transitions smoother, but maybe that's just me. I really hate it when I use Snap Punch and see - Greased Lightning III and + Greased Lightning an inch apart from each other on my screen. Maybe I just need to gitgud.

    tldr: MNK doesn't need a buff.
    (0)

  9. #39
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sentinillia View Post
    Even with the loss of stacks MNK is the top contender for best damage dealer across most turns. Some encounters are friendlier than others and in my personal opinion no job should be completely without flaws. Risk vs. reward to put it in simple terms. Forced stack drops can be annoying but it often comes down to strategizing with your team to find a suitable tactic for you to keep hitting things non-stop, such as keeping adds alive for an extended period of time through invulnerability phases.
    I don't know about you, but I don't think the team would be willing to keep something up long enough just so you can maintain your stacks. Why put that stress on Healers when you can just kill them and allow them some breathing room. They hold more importance over our stacks. This is just a general thing though. If you can kill them fast enough and have time to recover, why not shoot for that?
    (0)

  10. #40
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    A lot of people talk about risk and reward, but I don't see any risk when it comes to Ninja outside messing up your own Mudra timing. Your DPS is pretty static outside of that. I'm fine with having flaws(losing stacks), but building from the ground up time and time again is simply annoying. Period. It's different if I screw up myself, but if I have to wait for mechanics, guess who gets to work from bottom up while everyone can jump right in it again.
    (1)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast