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  1. #1
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100

    Suggestion: Increase Greased Lightning Duration

    There is a handful of fights in the game where using Perfect Balance to quickly gain Greased Lightning III becomes not enough due to a boss constantly jumping every so often or transitioning in general while either off-field or invulnerably. Considering that DRGs just put up their buffs/debuffs and go, as well as NINs just pop Huton and go, that leaves MNKs spending approximately twenty seconds trying to catch-up after every off-field transition, mechanic, or invulnerability. Assuming it isn't a, "tank and spank," kind of fight where one Perfect Balance at the beginning will keep you good the whole fight. However, as we move into the expansion, I do not anticipate a lot of those types of fights, but rather more creative and mechanic heavy fights.

    The suggestion is to either increase Greased Lightning's duration OR
    Have Greased Lightning fall off a stack at a time. (i.e. Greased Lightning III -> Greased Lightning II -> Greased Lightning; unless you die of course)
    (2)
    Last edited by Zohnax; 03-31-2015 at 02:49 AM.

  2. #2
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    increasing GL may break the class. The best monks know how to keep up their stacks in short breaks (Gusts in Teraflare). About the taking time to build up your stacks in large snaps of activity, it's the price you pay for having the highest Single Target damage ceiling.
    (2)

  3. #3
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Skeith-Adeline View Post
    increasing GL may break the class. The best monks know how to keep up their stacks in short breaks (Gusts in Teraflare). About the taking time to build up your stacks in large snaps of activity, it's the price you pay for having the highest Single Target damage ceiling.
    That's not accurate. NINs have the same Single target damage as MNK pretty much. Many even say they can go higher than MNKs, but either way, it doesn't make up for losing GL stacks...

    It's a serious issue which I hope SE fix in the expansion.

    It has been kinda few people mentioning it for a while now, because Final Coil is pretty forgiving for MNKs compared to other content... But even there you will lose GL at least once in some of the fights, and that's even if you play it perfectly.

    Like the OP said, it's unlikely that SE will keep making raids that are as favorable for MNKs as Final Coil is. They would have to intentionally alter their ideas to fit around them if you do that...

    I much rather have GL stacks drop off one by one than just having longer duration on it though... because you would need a huge buff in duration to still keep it in fights probably, and that would just make it impossible to lose them in other scenarios. You wouldn't even have to look at the duration unless there's a very long pause in the fight.

    Either goes GLIII -> GLII -> GLI, or they add another way to more easily regain your stacks when losing them.
    (1)

  4. #4
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Ifrit jumps
    Titan jumps
    Garuda (that's where beating on plumes saves it)
    Leviathan jumps
    Ramuh (Chaotic Strike)
    Turn 7 (Shriek)
    Turn 9 (Meteor Stream/transitions)
    T10 (sort of if Charge target)
    T13 (Can have a lot of scenarios that require careful timing especially for Earth Shakers in last phase.)

    A few second increase wouldn't break the class considering in contribution to overall damage, MNK is very selfish with Dragon Kick. Unlike NIN which can buff everyone's damage for 10seconds every 60seconds, theoretically. Along with NIN's Slashing damage buff, which in the lack of presence of a WAR or Storm's Eye for whatever reason, assists the PLD. While buffing one, maybe two, other classes may seem negligible, consider that DRG buffs BRDs with Piercing, WAR to PLD/NIN, and BRD with Foe's to BLM and somewhat NIN too. NINs can buff MNKs somewhat with Trick Attack.
    So I highly disagree that the preservation of Greased Lightning by expanding that window for mechanics slightly or by taking Greased Lighting off in chunks would break the job.
    (0)
    Last edited by Zohnax; 03-31-2015 at 04:00 AM.

  5. #5
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    I do not approve of this message
    The fun in monk is pushing the limits for gcd and gl3
    and dynamic rotations for perfect positional application

    Also most of your posted loss of GL scenarios are completely avoidable
    Learn class dont break it for the ones who love the risk
    (1)

  6. #6
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Let's be honest, outside of Coil nobody cares. Besides if it was increased there wouldn't be many if any cases where you could lose it making us more low risk high reward; some fights you don't even have to think about it.

    T7 shriek - Demolish as you leave target, shoulder tackle back after it goes off.
    T9 - one of the more awkward ones, sure, but PB after double streams, wind up normally on adds (easier on agro anyway - no biggie), PB after Megaflare, set for the rest of the fight (shoulder tackle after DBs)
    T10 - charge can be awkward sometimes based on timing, but it's also possible to maintain. Unpredictable.
    T13 - Earthshakers aren't really a problem at all with practice. If you're one of those groups that leaves tethers on dps then maybe it could cause issues with you tackling back. That aside, the only time it absolutely has to drop in the whole fight is the P2->3 transition
    (0)

  7. #7
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Craiger View Post
    ~~
    Do you have some quarry on Ninja's having a similar skill ceiling? Please don't refute with a counter-question.
    (0)

  8. #8
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aeliott View Post
    That aside, the only time it absolutely has to drop in the whole fight is the P2->3 transition
    Kind of - if you push the phase at the right time you can get to keep them going into the add phase, its awesome.
    (0)

  9. #9
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    If you're not going to be realistic about these scenarios, please do not bother posting. Many of the scenarios I listed are unavoidable when a mob is unable to be attacked for a period of about eight seconds to where unless you finished a combo right before, (which you can't guarantee since three-steps to refresh plus other DPS could push it before said time), GL3 will fall off. Even then, with 407 Skill Speed and GL3, my GCD is only at 2.07seconds, which means you either need 4.17 seconds or hope that latency carries you. I'll give the benefit of the doubt that a couple of these scenarios, yes, -can- be avoided, but requires the perfect scenario which could be lightly alleviated given either a few extra seconds 15-18seconds instead of 12 or like I said, fall off in stacks, which would still take approximately 7seconds to get back to GL3 assuming you only fall to GL2. In light of other job's ease of attaining this or contribution to other classes, a three second boost at the minimum does not break the class or eliminate the risk.
    (0)
    Last edited by Zohnax; 03-31-2015 at 07:55 AM.

  10. #10
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Odowla View Post
    Kind of - if you push the phase at the right time you can get to keep them going into the add phase, its awesome.
    This for example, is an outright lie. Assuming you drop Demolish on Bahamut right as he leaves, there is nothing on-screen to attack for at least 21seconds. If you left the gusts up from here on, potentially GL3 could be preserved.
    (0)

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