On that note about being aware in dungeons, this should be the case for every class in the game, the only reason you wouldn't be aware of your surroundings while playing another class is because you just aren't used to the abilities they have and where they come into fights. Once you play them enough it should be practically second nature.

My issue is PLDs seemingly large amount of utility is too situational for fights that it needs to actually be designed for those mechanics. Compared to WAR PLD has bad design, all of warriors skills have good uses with holmgang being debatable, PLD has 4 abilities that are too situational to even matter that most players forget they exist.

I'm not saying these abilities should be changed, it's fine for what we've done so far I just hope Heavensward will add something to spice up PLDs game play.