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  1. #21
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,770
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    On a related note... the DPS Queues for WoD pre-patch were less than 10minutes. (usually less than 5)
    Post-patch (20-30mins+) ... -_-;
    (0)

  2. #22
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Eh. The only problem is they'd have to go back and re-balance all that content for 5 players instead of 4. The content was created to be a certain difficulty level, and adding another DPS would skew that pretty severely.
    (0)

  3. #23
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FaileExperiment View Post
    Ultimately, they need to make being a healer or tank just as fun as DPS to play, in order to get a more even mix. I don't know how to do that. 3 dps insted of 2 would help, but it would only be a temporary solution.
    It's not so much about whether or not healer and tank is fun to play, but the responsibilities those two classes carry. As a DPS, all you gotta do is spam the hell out of your moves for those MAD DEEPS. Healers have to micromanage their MP, the HP of everyone, who to revive and when, removing debuffs, buffing the party, etc. Tanks have to maintain hate at all times and yank hate off other players that got them. Healers and tanks get so much flak if they even screw up once and having a bad healer/tank is just as bad.
    (0)

  4. #24
    Player
    LloydShade's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Esen Kha
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    A MMORPG is a community effort. You can't go on your own and expect everything to be handed to you.

    If there are more plumbers in your city than the amount of plumbing jobs available, then either you become something your community needs, you find a way to deal with the competition or you go somewhere else.
    (0)

  5. #25
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by LloydShade View Post
    A MMORPG is a community effort. You can't go on your own and expect everything to be handed to you.

    If there are more plumbers in your city than the amount of plumbing jobs available, then either you become something your community needs, you find a way to deal with the competition or you go somewhere else.
    True in some respects, but this isn't a community issue. It's deeper than something so shallow as you prescribe. It points to a fundamental shortfall in the design of the classes themselves. In short, they haven't made their healing and tanking classes as fun to play as their dps classes. The real and permanent solution to uneven queues is to address this. How? I have no idea, but that is the root of the issue.
    (0)

  6. #26
    Player
    Kleptobrainiac's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Trisolaran Wanderlust
    World
    Adamantoise
    Main Class
    Summoner Lv 38
    I've always been partial to 6 mans. 1 tank, 1 healer, 2 or 3 dps, 1 or 2 support.

    I know it's not really plausible but it would be fun.
    (1)

  7. #27
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I really think all content should be built around 1 tank personally, there just arent enough ppl playing it. Healers and dps are fine.
    (1)

  8. #28
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I played a game where the party set up was 1 healer, 1 tank, 3 dps. They had 6 DPS classes, 2 healing classes, 2 tank classes (though 1 could also queue as a DPS because they were hella squishy), so it was basically the same as this game.

    The queues were 45 minutes anyway, especially for end-game content. They had 10-man raids and it took easily 1-2 hours to get in if you weren't pre-made.

    DPS queues are always going to be bad in every MMO, because normally there's more DPS classes than there are tanks and healers. I don't think I've ever played an MMO with a queue system and the tank/heal/DPS set up that didn't have 15-60 minute wait times.
    (0)

  9. #29
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Changing the party make-up will destroy the way the current dungeons are set up and the only dungeons where it would work is new dungeons where they would be made for the set up.

    A feature like this would break the game.
    (0)

  10. #30
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Problem is really a few things. I think adding a 5 man dungeon would be a good idea OR they could address root issues.

    1. If the tank blows it - everyone knows it. If the healer blows it - everyone knows it. If the DPS blows it... well they might realize it but there will be 2 or 4 of them so blame is dispersed.
    2. Since SE frowns on parsers no one gets on DPS's case. If a healer isn't healing well or a tank doesn't hold hate they get blamed. Easy fix... create an in built parser within the game.
    3. People are shallow. Oooohh big #s!!!
    (0)

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