On a related note... the DPS Queues for WoD pre-patch were less than 10minutes. (usually less than 5)
Post-patch (20-30mins+) ... -_-;
On a related note... the DPS Queues for WoD pre-patch were less than 10minutes. (usually less than 5)
Post-patch (20-30mins+) ... -_-;
Eh. The only problem is they'd have to go back and re-balance all that content for 5 players instead of 4. The content was created to be a certain difficulty level, and adding another DPS would skew that pretty severely.
It's not so much about whether or not healer and tank is fun to play, but the responsibilities those two classes carry. As a DPS, all you gotta do is spam the hell out of your moves for those MAD DEEPS. Healers have to micromanage their MP, the HP of everyone, who to revive and when, removing debuffs, buffing the party, etc. Tanks have to maintain hate at all times and yank hate off other players that got them. Healers and tanks get so much flak if they even screw up once and having a bad healer/tank is just as bad.
A MMORPG is a community effort. You can't go on your own and expect everything to be handed to you.
If there are more plumbers in your city than the amount of plumbing jobs available, then either you become something your community needs, you find a way to deal with the competition or you go somewhere else.
True in some respects, but this isn't a community issue. It's deeper than something so shallow as you prescribe. It points to a fundamental shortfall in the design of the classes themselves. In short, they haven't made their healing and tanking classes as fun to play as their dps classes. The real and permanent solution to uneven queues is to address this. How? I have no idea, but that is the root of the issue.A MMORPG is a community effort. You can't go on your own and expect everything to be handed to you.
If there are more plumbers in your city than the amount of plumbing jobs available, then either you become something your community needs, you find a way to deal with the competition or you go somewhere else.
I've always been partial to 6 mans. 1 tank, 1 healer, 2 or 3 dps, 1 or 2 support.
I know it's not really plausible but it would be fun.
I really think all content should be built around 1 tank personally, there just arent enough ppl playing it. Healers and dps are fine.
I played a game where the party set up was 1 healer, 1 tank, 3 dps. They had 6 DPS classes, 2 healing classes, 2 tank classes (though 1 could also queue as a DPS because they were hella squishy), so it was basically the same as this game.
The queues were 45 minutes anyway, especially for end-game content. They had 10-man raids and it took easily 1-2 hours to get in if you weren't pre-made.
DPS queues are always going to be bad in every MMO, because normally there's more DPS classes than there are tanks and healers. I don't think I've ever played an MMO with a queue system and the tank/heal/DPS set up that didn't have 15-60 minute wait times.
Changing the party make-up will destroy the way the current dungeons are set up and the only dungeons where it would work is new dungeons where they would be made for the set up.
A feature like this would break the game.
Problem is really a few things. I think adding a 5 man dungeon would be a good idea OR they could address root issues.
1. If the tank blows it - everyone knows it. If the healer blows it - everyone knows it. If the DPS blows it... well they might realize it but there will be 2 or 4 of them so blame is dispersed.
2. Since SE frowns on parsers no one gets on DPS's case. If a healer isn't healing well or a tank doesn't hold hate they get blamed. Easy fix... create an in built parser within the game.
3. People are shallow. Oooohh big #s!!!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.