


IMO they did exactly that? A lot of NPC dialogue (guildmasters and street NPCs, etc) changes after you complete 2.55.I hate GW2s Living Story with a passion. Since this is an MMO, we're used to stuff always remaining the same. What I'd want is more akin to a pre-expansion event. I like the fact they went with such a drastic change to the story but I'd be even more impressed if they managed to merge the story developments with game world changes. Not something huge, just something that shows, doesn't tell, that stuff changed.
...Gotta agree with this.
Tangible changes to the game world, however small. I guess you could fit NPC dialogue in that category as a change to the game world but I'm looking for something more substantial. Much of the NPC changed dialogue, while still a consequence of completing the story, is more of a way to justify why everything remains the same.


They announced a long time ago that they want to revamp Ul'Dah.Tangible changes to the game world, however small. I guess you could fit NPC dialogue in that category as a change to the game world but I'm looking for something more substantial. Much of the NPC changed dialogue, while still a consequence of completing the story, is more of a way to justify why everything remains the same.
With all this, it looks like they plan to hold to that.
However, for us at it stands now, they're not finished and still have a TON of work associated with 3.0.
Change will come.
And it kinda has to remain the same otherwise players could potential be blocked out of content such as class quests, job quests, moogle mail quests, EX primal quests, dungeon quests, and...oh yeah.
Hildibrand. A LOT of that quest chain involves Ul'Dah.



Well, but as a political event/storyline, it's basically all about the people involved. I mean Revenant's Toll has been growing patch by patch... but well, what could they do for this? I'm having a hard time seeing what they could change besides the people. We do lose access to the Rising Stones, sensibly...Tangible changes to the game world, however small. I guess you could fit NPC dialogue in that category as a change to the game world but I'm looking for something more substantial. Much of the NPC changed dialogue, while still a consequence of completing the story, is more of a way to justify why everything remains the same.
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