I found the whole part where you're presented before everyone else as the murderer really poorly done. There was no evidence against you that'd hold under scrutiny. There was that poison glass vial which you picked up that wasn't even on your person when you're thrown, a Brave had it. Trying to put the WoL under trial would be laughable, our political influence is far too big. Who would everyone believe, the money grubbing merchants with countless hidden agendas or the guy that saved the realm countless times before. A toddler could argue its way out of that situation. The faith everyone has in us is even shown. After the story is done, just speak with any NPC and they'll say no one believes you actually did anything. Speak with the guards that are supposed to be arresting you and none even try either out of fear (a feeling that was very suspiciously missing) or out of respect and admiration.

I understand why our character is as passive as an avocado but, when you decide to throw him or her in such a spotlight, that passivity can't be taken to such an extreme. It just looks bad on the story and the writing. This kind of crass dissonance could be more excused in other games but for a franchise and a game that prides itself so much on its story, it's simply shameful.

Another thing that I found very odd was our pick of exile to Ishgard. Why Ishgard? Gridania and Limsa want nothing to do with what happened in Ul'dah and it's not like the Braves or the Brass Blades have any agency in those 2 cities. Sure, Coerthas is a much more isolated place and it'd be harder to get information on you but I found it odd as a first choice, especially since you were already headed towards the Black Shroud. I'd have found it easier to accept if we got rescued directly by Cid via airship while still in Ul'dah. It'd have made for a much more interesting scene and it'd have reaffirmed Cid's importance in the main story quest which was sorely lacking since he all but disappeared outside of the Crystal Tower story.