


Having a design that works on a wide range of latency is a GOOD thing, not a bad one. EU datacenters are coming anyway so there's no need to petition for those.Change your effort to: "Community effort for lower latency -- Petition for EU located data centres",
It'll remove all the subjective banter going on in this thread, and you'll have addressed the fundamental issue.
Also, it'll be more perspicacious to petition for EU data centres as it'll put a stop to any current latency issues (e.g. dodging AoEs, mudra lag, getting x2 oGCD abilities into 2.5 sec GCD, etc.), as well as any future pitfalls concerning latency.


I'm in the US and I'm still affected by this, playing on NA data centers. Montreal isn't close to most of the US.Change your effort to: "Community effort for lower latency -- Petition for EU located data centres",
It'll remove all the subjective banter going on in this thread, and you'll have addressed the fundamental issue.
Also, it'll be more perspicacious to petition for EU data centres as it'll put a stop to any current latency issues (e.g. dodging AoEs, mudra lag, getting x2 oGCD abilities into 2.5 sec GCD, etc.), as well as any future pitfalls concerning latency.
As someone playing in México, yes, I would like to see something done about he mudras and lag issues.
Client operation of the mudras sounds like a good suggestion to still keep the "no skills while mudraing" factor.
However also removing the "no skills while mudraing" factor alone could potentially reduce the mudra lag issue, even if mudras' CD were upped to 1 second as a drawback (just for example)
Personally, in order to play Ninja the most efficiently I have to rely on WTFast, albeit the free version, and even HAD to contract a different internet connection in order to up my efficiency, and even then my ping is never below 120.
I still do love the mudra system tho, that quick thinking of which buttons combinations to go for in order to get the skill I desire and do a quick perfect execution is quite nice.
We aren't really asking for a lag reduction but a way to reduce how much the lag affects the Ninja playability.


I've been making threads since the beginning of ARR asking for changes to the atrocious net code. Instant abilities (including mudra) are awfully coded in this game and they need serious work. Most players are still in denial though and claim that these issues are intended or that there's nothing wrong with the notched.
Would it be game-breaking or unbalanced if the Mudra had 0 cast time instead of its current 0.5 second cast?

Still not heard anything substantial about them tbh.
I don't know of your circumstances, but I know the infrastructure of the internet in the U.S is shoddy. Perhaps it's more of an ISP issue? What's your ping btw? I'd be interested to know the latency of a West coast U.S player compared to latency of an East coast player.


I'm in the midwest. My ping usually hovers around 50-70ms unless level3 saw its shadow, and then it's more.I don't know of your circumstances, but I know the infrastructure of the internet in the U.S is shoddy. Perhaps it's more of an ISP issue? What's your ping btw? I'd be interested to know the latency of a West coast U.S player compared to latency of an East coast player.


It would make the situation worse - anyone next to a server would have 0 cast time and anyone far from it would have a cast time of AT LEAST their latency.
Instead, they should increase the cooldown of mudras to 1 second which gives you time to queue the next mudra (and react to them like normal skills), and buff the nijutsus accordingly.
With the "send only nijutsu" packet thing, you give up server side checking that is everywhere else in this game. It might be possible for someone to make an app/addon that simply sends the nijutsu (i.e. 1 button raiton etc) and anyone not using it would be at a disadvantage. But the main problem is that SE would probably not accept this method due to standards or something, or having to change other parts of the system.


Maybe, but now you're talking about not fixing a problem because someone's going to manipulate packets to make playing ninja marginally easier. Third party software is already against the ToS and it's a pretty awful reason to cheat. The basic design for ninja wants the hand signs to be done very quickly, but the implementation doesn't allow for that. That's what needs to be fixed.With the "send only nijutsu" packet thing, you give up server side checking that is everywhere else in this game. It might be possible for someone to make an app/addon that simply sends the nijutsu (i.e. 1 button raiton etc) and anyone not using it would be at a disadvantage. But the main problem is that SE would probably not accept this method due to standards or something, or having to change other parts of the system.
Which ditching the mudra input and adding the animations to the skills themselves would fix all this. The whole reason I can see for this silly system is to save hotbar space and to stay in the same amount of skills learned at certain point in relation to the other jobs. Ditching the mudra's only adds 2 skills to our Hotbars at this time.Maybe, but now you're talking about not fixing a problem because someone's going to manipulate packets to make playing ninja marginally easier. Third party software is already against the ToS and it's a pretty awful reason to cheat. The basic design for ninja wants the hand signs to be done very quickly, but the implementation doesn't allow for that. That's what needs to be fixed.
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