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  1. #1
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    495
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Besieged style would be more interesting in my opinion.
    Need a penalty for loosing the battle, like in beseiged NPCs could be kidnapped so you no longer had a free warp between expansion area and the main continent, and if the enemy got the Astral Candesence the teleport system in the expansion area no longer worked till it was returned.
    (1)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kisshu View Post
    Besieged style would be more interesting in my opinion.
    Need a penalty for loosing the battle, like in beseiged NPCs could be kidnapped so you no longer had a free warp between expansion area and the main continent, and if the enemy got the Astral Candesence the teleport system in the expansion area no longer worked till it was returned.
    A beseiged-style thing could be cool - but bear in mind, I think one of the core concepts here is getting an event where crafters and gatherers are active participants, whereas Besieged is basically pure combat. That, in my mind, is one of the things that made Hamlet unique - it had DoM/DoW working alongside DoL and DoH to save the day. It's a shame that it was implemented so poorly in 1.0, but 1.0 had a lot of cool ideas that wound up being implemented badly.

    Although, here's an idea... You know how Beseiged had all kinds of powerful and unique temporary consumable items players could get? Perhaps that's how it could work: Besieged at its core, but to get these powerful items, DoW and DoM need to stock up at a vendor - a vendor who starts off with no goods. Crafters have to create the items, gathering materials from a stock - which ALSO starts off empty, and needs to be filled by gatherers.

    Perhaps there are other things crafters and gatherers could do as well; Miners and Botanists could tear down / chop through enemy fortifications and siege weapons while being defended by DoW and DoM. Crafters could produce and/or repair allied siege weapons. That kind of thing. Fishers could, I dunno, stand on a balcony and fish foes' helmets off. XD
    (2)
    Last edited by LineageRazor; 03-28-2015 at 04:37 AM.