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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Genz View Post
    Btw, we need a campaign-like system in FFXIV, because it's one of the few concepts that can actually legitimise the "MMO" appellation.
    Going forwards with 3.0 it would fit into the general theme of the xpansion of being a war between Ishgard and Dravania. Which could expand into 4.0 if they take us towards Ala Mhigo and progress the conflict with Garleans. As l;ong as, what happened many times in FFXI, you aren't waiting for ages (like upto an hour) for another wave of mobs to appear XD

    Also if they did it the same as FFXI where you had to flag, unflagged meant no mob aggro, they could add them to all zones. Also to not turn it into a hunt type zerg fest some changes would need to be done too. Maybe having mutliple pop at the same time to spread the population around with some form of limits so you couldnt mass zerg one, go to next, mass zerg that, rinse repeat.

    Had another thought. How would you stop it turning into a matter of stacking BLMs and just AEing them all down in seconds?
    (0)
    Last edited by Sapphic; 03-28-2015 at 11:26 PM.

  2. #2
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Sapphic View Post
    Which could expand into 4.0 if they take us towards Ala Mhigo and progress the conflict with Garleans.
    Since we're going into the unexplored northwest section of the continent, going into the unexplored northeast (and final) section of the continent makes so much sense, that I absolutely believe that this will NOT happen for the second expansion. We will go somewhere else entirely, and come back to this for the 3rd or 4th expansion.
    (0)

  3. #3
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The old Lodestone article is still up for it for folks interested.
    http://lodestone.finalfantasyxiv.com...mletdef01.html
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Hamlet Defence guide for White Mages: https://www.youtube.com/watch?v=6qOc...o&spfreload=10
    (0)

  5. #5
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'd like to bring it back. My proposed changes:

    General:
    Enemies attack. They will have random objectives you have to figure out in battle. They include: destroying a structure, kidnapping an NPC, sabotaging defenses, etc.
    Each archtype would be involved in some way.

    DoW/M:
    These guys jobs are obvious, find out what the enemies objectives are by watching where they go and what they attack and prevent them from doing so.

    DoH:
    Craft special items to give to the Hamlet quartermaster. The item handed in will give different benefits depending on the crafter class. These act as buffs/abilities the DoW/M can use. Example: A BSM makes a special sword and hands it in to the quartermaster. All DoW now have an ability called "Sharp Sword" with increases dmg by x% for n seconds. But it only has as many charges as the BSM handed in items. If the BSM only handed in one item, "Sharp Sword" only has one charge per DoW. The BSM would need to hand in more items for the DoW to get more charges. ALC can make potions that the defenders can use, ARMs can give the tanks a DEF ability, etc.

    Crafters also build and maintain structures around the camp. They build walls and towers that can help keep mobs out. As they get damaged, the crafters will have to decide what's more important: feeding the defenders ability charges, or keeping the defenses active.

    DoL:
    Gather mats for the crafters. Fed to the quartermaster to be given to the crafters.

    That's all I can think of up the top of my head.
    (1)

  6. #6
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I remember enjoying hamlet defence at the start, it only got boring and annoying after running it hundreds of times. If it was brought back it could easily be fixed by removing the terrible drop rates and server group point system, couple that with some new and interesting things for DoL/DoH to do and I think it would be very fun.
    (0)

  7. #7
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I enjoyed it, as a healer Much movement, more team play and discussion.

    Can see nothing wrong with adding it.
    (0)

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