Results 1 to 10 of 28

Hybrid View

  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaft View Post
    Because it was horrible.
    **snip**
    TLDR: It was boring as all heck. It would have to be completely redone. The idea was good, the implementation was not.
    I'm trying to read into the replies to understand, but it sounds like the battles were essentially a passive experience with the NPCs doing the fighting and crafters/gatherers feeding them with supplies, a healer to keep people from dying and a tank to corral the enemies. Sound about right?

    Hmm...based on the replies in this topic it sounds like it could be an excellent addition to the game - if implemented differently. In other words, not as a gate to the relic, but with a lot more direct action from DoW/DoM instead of the passive NPCs do the work aspect.

    I guess it was a way to get crafters and gatherers involved in a combat event. I can't help thinking that most combat biased players would rather be doing the combat, and most crafter/gatherer players would rather be working on their latest attempt to corner the market.
    (0)

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kosmos992k View Post
    snip because CHARACTER LIMITS OMG
    Yep. Like I said, it was a good idea, but badly implemented. I think it could be really fun if improved and added in the future. Like, if they did a 24-man raid hamlet, with DoW/M/L/H all having to do their jobs, and without a horrible "twiddle your thumbs for 20 more minutes while all the enemies die" system, it could be a lot more fun.
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaft View Post
    Yep. Like I said, it was a good idea, but badly implemented. I think it could be really fun if improved and added in the future. Like, if they did a 24-man raid hamlet, with DoW/M/L/H all having to do their jobs, and without a horrible "twiddle your thumbs for 20 more minutes while all the enemies die" system, it could be a lot more fun.
    Indeed. There's an idea rolling around in my head that would fit well with this, I'll have to put pen to paper, or rather finger to keyboard and write it up before long.
    (0)

  4. #4
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Kosmos992k View Post
    I'm trying to read into the replies to understand, but it sounds like the battles were essentially a passive experience with the NPCs doing the fighting and crafters/gatherers feeding them with supplies, a healer to keep people from dying and a tank to corral the enemies. Sound about right?
    Not quite. Well, you could go in with any class combination, so you could go in with all battle jobs, or all crafter jobs, for example, but generally folks did this:

    1 tank
    2 healers
    2 dps
    1 crafter
    2 gatherer

    Or something like that. People definitely brought dps to this and killed the monsters. If you let the monsters kill certain objectives, you were going to have a bad time. People only brought crafter/gatherers because the buffs they put up were pretty crazy. I think the content was more fun than it's given credit for. It's interesting that this, along with choco escorts and old school behests, were stripped entirely (as well as making levequests even close to viable past using them to level up).
    (0)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Hmm...based on the replies in this topic it sounds like it could be an excellent addition to the game - if implemented differently. In other words, not as a gate to the relic, but with a lot more direct action from DoW/DoM instead of the passive NPCs do the work aspect. .
    HAVE YOU NOT BEEN READING PLEASE FOR THE LOVE OF THE WARDEN DO NOT SUGGEST THEY BRING THIS BACK Unless they take away the point system.

    You need to understand that there was a lot more lag back then in 1.0 and yes the tank did get hit and it was for a lot of damage not to mention you can't be hitting it because everything else had to die first for the full credit if they get rid or the point system then sure could be fun but having it as a gate for stuff noo
    (1)