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  1. #91
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Monos View Post
    Video Games are for people who have the time to play and put effort in advanceing.
    LOL, "Video Games" are a lot of different things, so pack up your bags and go home. The rest of your comment is just flat-out elitist garbage. I just hope you realize that if EVERY NO SKILL / NO TIME actually player left, a good 75-80% of the playerbase would leave and the game would have to shut down.

    Plus, no one is asking for the game to be 'dumbed down.' They are however asking for access to easier versions of some content so that they can actually enjoy it. Why should your elitist attitude win you all of the content and the rest of us get stuck with scraps? We all pay for this game, not just you.
    (10)

  2. #92
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Are people asking for this?

    This game is already stupid easy if you aren't doing coil. Not sure what else people want. I'd rather have more challenging content, personally. There's not enough challenging MMOs on the market anymore.

    There is already going to be a 'story mode' for the next big raid, something I think is ridiculously stupid, but it should satisfy people who don't want to put in any effort, so what else is there to do?
    (0)

  3. #93
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FoxyAreku View Post
    There is already going to be a 'story mode' for the next big raid, something I think is ridiculously stupid, but it should satisfy people who don't want to put in any effort, so what else is there to do?
    Why is it stupid for there to be a story mode of raid content, in a story-heavy game? I could argue that it is ridiculously stupid for them to have put ANY major story content behind a hardcore raid in the first place (Coil), since most of the playerbase likely would never get to see it.
    (9)

  4. #94
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheRogueX View Post

    Plus, no one is asking for the game to be 'dumbed down.' They are however asking for access to easier versions of some content so that they can actually enjoy it. Why should your elitist attitude win you all of the content and the rest of us get stuck with scraps? We all pay for this game, not just you.
    2nd coil would like to have a word with you, demand for nerfs was high for T7 especially. Coil by design and by INTENT was meant to be handled by highly skilled or higher skilled players that can set aside time. It is by design in which Yoshi P has actually said this content is meant to be like this.
    It is by design if you cant cope with the content then you will be behind or just find a way to improve, this is by design.
    (0)

  5. #95
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by raelgun View Post
    2nd coil would like to have a word with you, demand for nerfs was high for T7 especially. Coil by design and by INTENT was meant to be handled by highly skilled or higher skilled players that can set aside time. It is by design in which Yoshi P has actually said this content is meant to be like this.
    It is by design if you cant cope with the content then you will be behind or just find a way to improve, this is by design.
    Fair enough. Here's the funny thing, though.. it wasn't "casuals" complaining about SCoB, it was the low- and mid-tier raiders who weren't quite good enough to handle it. Nerfs to SCoB came before pretty much ANY "casual" even had it unlocked.

    As for existing Coil, I agree that it should never have been dumbed down. Instead, a "story mode" should have been released, say in 2.55, that greatly reduced the difficulty of the fights so that "casuals" and others here more for story than for extreme challenge could experience it. Coil is just a total mistake, anyway, since it had some MAJOR plot points gated behind content that 90% of the game's population would likely never see (until ilvls were so great that it became lolpwn worthy). It should have had some sort of secondary, non-critical, and very sparse plot, akin to the side-story and HM dungeons, instead of dealing directly with Bahamut et al.
    (7)

  6. #96
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    I will say this FFXIV messed up by making the endgame a "Side Story" to begin with, when if you cleared it would realize it (should) play a major role in the main scenario. Casual players care more about the story and less about the loot where as raiders care more about the challenge and rewards. The issue is Yoshi gave the wrong rewards to both player bases.

    I'm sure casuals would not have complained if they had to invest in crafting to get ilv 130 or settled for a few ilvs lower if you gave them a more fulfilling story to follow before 2.5 and I doubt the Raiders would have cared if you removed the deep plot of Coils and just gave them more content to work with in general. I hope they learned and this is fixed in 3.0
    (1)

  7. #97
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheRogueX View Post
    Why is it stupid for there to be a story mode of raid content, in a story-heavy game? I could argue that it is ridiculously stupid for them to have put ANY major story content behind a hardcore raid in the first place (Coil), since most of the playerbase likely would never get to see it.
    People who put in more effort should get better rewards. Just how it is.

    Honestly though, I'm baffled how anyone could not be able to clear coils up to t9 at this point. It's been nerfed so hard that there really is no excuse. T9 is a stupid fight though, but hey you can always youtube final coil if you aren't good enough for it.

    I just don't agree with the philosophy of making game developers cater to people who are bad at their game. They do that enough by default with stuff like Crystal Tower and with how they make every dungeon a zerg fest with weak mechanics. Leave the hard stuff how it is so those of us who know what we're doing have something fun to test ourselves on.
    (0)
    Last edited by FoxyAreku; 03-22-2015 at 02:24 PM.

  8. #98
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FoxyAreku View Post
    People who put in more effort should get better rewards. Just how it is.
    I can agree with your sentiment, but I wholeheartedly disagree that storyline be one of those "better rewards." Leave it at equipment, maybe special mounts/pets/vanity items, but I have a feeling that most hardcore raiders would just skip the CS anyways.

    Quote Originally Posted by Mugiawara View Post
    Also kk, I mis-read then, no need to be witty and rude about it.
    Fair enough, it was quite rude. I apologize for the issues I caused.
    (4)
    Last edited by Violyre; 03-22-2015 at 02:47 PM.

  9. #99
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    So far the way it is now works for me, raids are there for when I want to participate in hard content. In regards to difficulty the main thing I would ask for is more challenging dungeons post cap, I mean most of them are easier than some of the leveling dungeons.

    Doesn't need to be raid hard but just harder than what it is now. IMO you should only be able to pull trash in huge groups when you outgear the content (like castrum and prae for example.)

    Some actual mechanics in some trash would be nice, the original CT did this in between each boss but ST barely had them and WoD was better in this regard but still not as interesting as CT.
    (0)

  10. #100
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by FoxyAreku View Post
    People who put in more effort should get better rewards. Just how it is.

    Honestly though, I'm baffled how anyone could not be able to clear coils up to t9 at this point. It's been nerfed so hard that there really is no excuse. T9 is a stupid fight though, but hey you can always youtube final coil if you aren't good enough for it.

    I just don't agree with the philosophy of making game developers cater to people who are bad at their game. They do that enough by default with stuff like Crystal Tower and with how they make every dungeon a zerg fest with weak mechanics. Leave the hard stuff how it is so those of us who know what we're doing have something fun to test ourselves on.
    It's quite simple as to why people have yet to clear T5 and T9 still even when they outgear it. You can heal wounds, cure diseases, but you can never remedy stupid. Either they're incapable of learning and adapting even when they overpower the content, or they're not trying. Despite this, I feel that if they're not good enough to do such things that they shouldn't see the content until an actual faceroll mode is introduced that caters to their lack of mental capacity. Which, even then... One could argue that they could fail in that too.
    (3)

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