Quote Originally Posted by ColdestHeaven View Post
Right now my group is about to clear the last turn. We are having issues with mechanics and stuff, and a couple of times because of the enrage at less than 5%. In both cases I can't but feel that despite being top DPS, overall DPS isn't enough - we are way too overgeared for this, so it's certainly my (our) fault. I can maximize damage in the first two phases because I'm in charge of staying on Bahamut while the others kill the adds, I pull my weight in phase 3 using the buffs on the first two adds and then on Twintania. Then in phase 4 I'll use every buff/potion again right before the first megaflare, but after that...everything it's blank. Is there any timing for buffs I should be aware of? Should I just wait for after every Earthshaker to pop blood for blood and/or some other skill? Or is there something else I should know, or any tips at all?
Are you guys using Cover for Earthshakers in final phase? That can be a couple % right there, healers can compensate for autos after the Akhs you Holmgang. Also, does your group stack behind the boss or at some mid-spot for Megaflares in final phase? Also recommend making it behind the boss if you're not, gotta keep up the uptime.

DRG isn't too complex in T13, just play it dummy. If you're top DPS, though, it's time to examine what other people are doing rather than looking inward IMO, especially if it's MNK or NIN losing to you.