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  1. #1
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Pibz View Post
    Yeah it so wouldn't work, it already worked as a fix for the Crystal Tower series of raids, but please go ahead and keep ignoring this.
    Yes, let's also ignore the other part of that post. In the specific part that you quoted, I even mentioned the influx of new players we will be getting during heavensward, becausee it's going to happen. So while that little bandaid solution works with the current playerbase, once it gets larger, that problem Is going to get even worse. And the reason dps queues are better for CT raids is because there are so few of any other kind of drop that to get the weekly we have to run so many more times. It took 49 runs in a single week to even see a tank drop. So, dropping a tank didn't fix anything, it's that non-dps have to queue so much just to get anything, and tanks have it the worst because there is only one of them per alliance, while 2 healers.
    (0)

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by monochromicorn View Post
    snip
    Influx of players means there will be more players doing the older content so the change to setup is even more necessary since in the given influx the ratio should be expected to be equal or very similar to the current distribution.


    Sigh.

    First, everyone has the same chance of getting or not getting a drop therefore that point is irrelevant.

    Second it's not a "bandaid" it's a solution in the likeness of other mmos party setup and it works there, no silly 30m+ queues outside of off hours, and IT HAS WORKED IN THIS GAME, you can twist it all you like, but you can't change facts.

    There are other content people farm daily, roulettes for example, tanks get better queues nearly 100% of the times, the only exception to the queue times on active content is ST and WOD, because THE RATIO IS DIFFERENT. It was changed so dps would have better queues , and , would you look at that it worked. People also had to do CT over and over for drops and DPS queues were shit still, guess what fixed it in ST, but yeah i see from your join date you weren't here for that. And you can clearly see that the ratio matters so much because having 1 tank for 5 dps and 2 healers is also overkill and made the tank queues crap.

    If you have 100 people in a given population, and the ratio is something like 50-60ish% dps, 12-17% tanks and 2xish% healers. Having a 1/2 ratio for tanks and dps creates therefore a huge bottleneck for dpses regardless of how many people are or not queuing regularly, due to there being so much of them dps will always be screwed. Adjusting the ratio to something that is more in the likeness of the general distribution would 100%, no doubt whatsoever improve queues for dps. You can clearly see this, just queue as dps and watch how fast the second dps slot fills and how slowly the other 2 do.

    Also the issue is not that people are not doing low level content enough, it's just that because they do it less it shows more, if you queue as tank for low level at almost any time during the whole day you will get near insta queue which means there ARE people queuing, just not enough tanks to go into the dungeons with all those other people, which is where the party setup ratio adjustment comes in.

    Now on the other hand i doubt very very much they'll implement this even if people were to speak in favor of it, given how much resistance the dev team has against changing existing systems. And there are other options that could also work, off the top of my head they could allow us to spiritbond high level gear by going into low level roulette for example, or adding achievements for queuing as adventurer in need, etc. They just need to do something.
    (3)
    Last edited by Pibz; 03-21-2015 at 10:14 AM.

  3. #3
    Player
    digger's Avatar
    Join Date
    Mar 2015
    Posts
    2
    Character
    Aurora Gunness
    World
    Kujata
    Main Class
    Lancer Lv 30
    Hi, you are correct about the wait times being too long, but it is far worse than you make out. the way I see it, this game will not get a sub from me because of it.

    being Australian, this game offers poor ping times to USA servers, but decent ping to Japan, so most Australians use the Japanese servers. Tonbery is the unofficial one, but is constantly restricted. any other server is mainly Japanese players, so new Australian players are greeted with the option of bad ping and never making it out of aoe rings with American early morning players, ie none, or foreign speaking servers with very few players.

    I started a character on trial (paid, no sub). the storyline up until level 30 has taken me through 5 dungeons and the average wait time is 90 minutes. yes, that is correct, the longest was 2 hrs.

    I can see where this is leading, and while I would have liked to go through the story to the end (or close enough, 50 or whatever), i wont be wasting my time.
    (0)

  4. #4
    Player
    AireTamStorm's Avatar
    Join Date
    Feb 2015
    Posts
    12
    Character
    Cheria Gainsborough
    World
    Jenova
    Main Class
    White Mage Lv 60
    Quote Originally Posted by digger View Post
    Rant irrelevant to the OP
    The DPS wait is pretty long but as pointed out DPS are dime a dozen. It was pretty bad all around when Gold Saucer came in. Q'd as healer for a lot of stuff with no population whatsoever for over an hour. Best thing to is to get your FC to help you with stuff. If they're all really far behind, help em catch up or get a new one.

    Healing garuda normal isn't easy first time. My first time i struggled with it. If you got 3 people in there who don't know what's going on, it's a nightmare. Even one DPS flatlining all the time due to failure to understand mechanics will make it really tough. Not saying your healer wasn't crappy, but there might have been underlying stuff. Undergeared players, not being on top of rotations and mechanics, etc.

    /not that OP cares since he rage quit the thread anyway lol
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