Quote Originally Posted by KisaiTenshi View Post
That wouldn't fix it, it would make the dungeons even more of a faceroll than than it is. Most of the "Easy" dungeons can even be done with only 3 players, though take significantly longer. Even under some circumstances you can finish a dungeon with just one caster who has a healing magic and one tank. These are really fringe scenarios.
Except i did mention they'd have to perform trivial scaling to the mobs.

Quote Originally Posted by elemental10 View Post
Regardless of what we do, DPS counts is still going to be bigger than both healers or tanks.

Making a team of 4 DPS, 1 healer, 1 tank for a low level dungeon? It is STILL going to be about the same queue time, because what matters here isn't the DPS count, it's the tank and healer counts. Look at the bigger picture.
Such nonsense, the more DPS you need in a team, the faster their queues are going to be, this always works. I can't think of any active game that has such ridiculous queues for DPS for leveling dungeons (30m+ is beyond ridiculous), guess why, they have more dps per party. Also no need to look any further than WoD or ST, once they replaced tank for DPS, DPS queues(which were shitty in CT) got way better than tank's queues, so please go ahead and tell me how it doesn't work with no example whatsoever and disregarding something basic math would prove right.