Personally as someone who absolutely loves the self sufficiency in this game (well they're killing this aspect in 3.0), profit isn't part of my game because it wasn't what I play it for. Crafting for me is just "making stuff". The point is in the "making". Just like how some people would spend time in the game touring the zones and taking pictures with friends, instead of always gogogo roulette gogogo tomestone gogogo thisisn'tefficientuseoftime.
This game is balanced quite well in this aspect, in my opinion. A self-sufficient crafter who pays no mind to profit generally makes a profit naturally because in enjoying the crafting the time spent is naturally converted into things of value, and people who are more on the merchant side makes a huge profit which is exactly what they look for in crafting. Win-win situation.
But that melding RNG...24% success rate and 20 fails in a row...can get very, very annoying. /lol



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