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I love the dungeons... I just wish they weren't so LONG. 45 minutes is almost an hour per dungeon/trial, etc. An hour out of your life.![]()

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I love the dungeons... I just wish they weren't so LONG. 45 minutes is almost an hour per dungeon/trial, etc. An hour out of your life.![]()
MUSIC FESTIVALS ~ SO MUCH MORE THAN JUST A CONCERT!
Seems like they really toned down the difficulty and design of the dungeons since the game came out, something I'm not too thrilled about.
Notice how the dungeons aren't "maze-like" with only one possible path to go. I kind of miss the old school designs like Toto-rak that splits off in 2 directions.
Also notice how all the persistently "difficult" dungeons (hard to DF with ease) are pre-50. Everyone cries about Aurum Vale while working on their relic!
Some 50s dungeons were hard when they first came out too. Remember Pharos Sirius before all those nerfs? I even remember struggling on Copperbell Mines (Hard) when it first came out, but that also received a bunch of nerfs.
You can now just overgear for the Level 50 dungeons also. At least I think this issue could be fixed easily if they add stricter ilvl syncs to them (example: cap Wanderer's Palace at i90).
The release of CT2 was an eye opener for me about the direction the game was heading. I was shocked at how simple it was, that I was able to go in blind and come out with gear, tomes, and a bunch of gil so quickly and easily. Especially since I struggled through a ton of CT1 back in the day in the DF... It was hard work but it felt like a good accomplishment getting through it.
Nowadays we just blow through CT3 without a thought, there is no sense of accomplishment for beating it or even clearing it for the first time. That place is so dark and dreary and the music is like a lullaby... I feel like falling asleep through it every time.
I wish they could find some balance in dungeon difficulty. Something harder than what we have now, but easier than Bahamut Coils. I think they were fine in the 2.1 era of dungeons... seems like everything after that has been too easy.
When you progress in any game, it's not unreasonable to expect that the further you go, the more difficult content you will face. It seems like that is not the case here. Something is not right when "Sunken Temple of Qarn (Hard)" is easier than "Sunken Temple of Qarn".
To be honest, I do like the boss fights and background music, but almost all the dungeons are one big corridor with boss fights inbetween. I wish we had traps, puzzels big explorable dungeons like the single player FF games have. I miss the adventure, it always feels like I need to rush to the end so I get my Sol/Poet from the final boss.



ffx trails?? they could be implemented when solo dungeons come perhaps XDTo be honest, I do like the boss fights and background music, but almost all the dungeons are one big corridor with boss fights inbetween. I wish we had traps, puzzels big explorable dungeons like the single player FF games have. I miss the adventure, it always feels like I need to rush to the end so I get my Sol/Poet from the final boss.




I do find them enjoyable, even after 100+ times.
http://king.canadane.com



I have more fun running them for some reason as a lower character. Feels more challenging and awesome.
I still like dungeons at 50, just more at a lower level.
;/
I'm weird.
If the dungeons rewarded the players with anything decent, I think I wouldn't mind going back into them to farm them. If they must gate speedrunners, then make said gates interesting outside of "Kill X amount of enemies... in which you usually would have to kill otherwise")
I'd like dungeons more if they weren't so faceroll easy. I really, really want them to give us challenging 4 player content. I absolutely loathe how anything remotely challenging is restricted to 8 player groups where most of the challenge comes from the fact that you can't beat it if you end up with crappy teammates due to instant kill mechanics.
Dungeons are okay I'd say but they mostly feel like fillers, irrelevant to the main plot with very forgettable bosses(with a few exceptions) which is a shame really. Also... After doing them 100 times, I usually end up hating them with a passion.
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