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  1. #51
    Player
    RiverCreek's Avatar
    Join Date
    Aug 2014
    Location
    Gardania
    Posts
    19
    Character
    River Creek
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    ...

    I love the dungeons... I just wish they weren't so LONG. 45 minutes is almost an hour per dungeon/trial, etc. An hour out of your life.
    (0)
    MUSIC FESTIVALS ~ SO MUCH MORE THAN JUST A CONCERT!

  2. #52
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Seems like they really toned down the difficulty and design of the dungeons since the game came out, something I'm not too thrilled about.

    Notice how the dungeons aren't "maze-like" with only one possible path to go. I kind of miss the old school designs like Toto-rak that splits off in 2 directions.

    Also notice how all the persistently "difficult" dungeons (hard to DF with ease) are pre-50. Everyone cries about Aurum Vale while working on their relic!

    Some 50s dungeons were hard when they first came out too. Remember Pharos Sirius before all those nerfs? I even remember struggling on Copperbell Mines (Hard) when it first came out, but that also received a bunch of nerfs.

    You can now just overgear for the Level 50 dungeons also. At least I think this issue could be fixed easily if they add stricter ilvl syncs to them (example: cap Wanderer's Palace at i90).

    The release of CT2 was an eye opener for me about the direction the game was heading. I was shocked at how simple it was, that I was able to go in blind and come out with gear, tomes, and a bunch of gil so quickly and easily. Especially since I struggled through a ton of CT1 back in the day in the DF... It was hard work but it felt like a good accomplishment getting through it.

    Nowadays we just blow through CT3 without a thought, there is no sense of accomplishment for beating it or even clearing it for the first time. That place is so dark and dreary and the music is like a lullaby... I feel like falling asleep through it every time.

    I wish they could find some balance in dungeon difficulty. Something harder than what we have now, but easier than Bahamut Coils. I think they were fine in the 2.1 era of dungeons... seems like everything after that has been too easy.

    When you progress in any game, it's not unreasonable to expect that the further you go, the more difficult content you will face. It seems like that is not the case here. Something is not right when "Sunken Temple of Qarn (Hard)" is easier than "Sunken Temple of Qarn".
    (1)

  3. #53
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,951
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    To be honest, I do like the boss fights and background music, but almost all the dungeons are one big corridor with boss fights inbetween. I wish we had traps, puzzels big explorable dungeons like the single player FF games have. I miss the adventure, it always feels like I need to rush to the end so I get my Sol/Poet from the final boss.
    (0)

  4. #54
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Laerune View Post
    To be honest, I do like the boss fights and background music, but almost all the dungeons are one big corridor with boss fights inbetween. I wish we had traps, puzzels big explorable dungeons like the single player FF games have. I miss the adventure, it always feels like I need to rush to the end so I get my Sol/Poet from the final boss.
    ffx trails?? they could be implemented when solo dungeons come perhaps XD
    (0)

  5. #55
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,562
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I do find them enjoyable, even after 100+ times.
    (1)

    http://king.canadane.com

  6. #56
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    I have more fun running them for some reason as a lower character. Feels more challenging and awesome.

    I still like dungeons at 50, just more at a lower level.
    ;/
    I'm weird.
    (1)

  7. #57
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Mirakumi View Post
    I have more fun running them for some reason as a lower character.
    This.
    End-game dungeons are not as fun because you're overleved and everyones trying to "race to the finish"
    Did Bray as WHM struggled a little. XD It was annoying but fun.
    (2)

  8. #58
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    If the dungeons rewarded the players with anything decent, I think I wouldn't mind going back into them to farm them. If they must gate speedrunners, then make said gates interesting outside of "Kill X amount of enemies... in which you usually would have to kill otherwise")
    (0)

  9. #59
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I'd like dungeons more if they weren't so faceroll easy. I really, really want them to give us challenging 4 player content. I absolutely loathe how anything remotely challenging is restricted to 8 player groups where most of the challenge comes from the fact that you can't beat it if you end up with crappy teammates due to instant kill mechanics.
    (1)

  10. #60
    Player
    Hito-Shura's Avatar
    Join Date
    Aug 2014
    Posts
    217
    Character
    Kaz Ashura
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Dungeons are okay I'd say but they mostly feel like fillers, irrelevant to the main plot with very forgettable bosses(with a few exceptions) which is a shame really. Also... After doing them 100 times, I usually end up hating them with a passion.
    (0)

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