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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Not really. Every dungeon is pretty much about 80% the same dungeon as the last one, just with a new coat of paint on it. The bosses are the only real difference. On top of that, doing a dungeon a second time changes absolutely nothing. There's nothing dynamic about them at all.

    If they had at least some partial randomness to them, with multiple paths, and worthy loot in areas other than just the boss fights, I'd probably like them more.

    Also, better loot than what we get now. All gear in dungeons is inferior to easier to obtain items from other sources.
    (2)

  2. #2
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Seems like they really toned down the difficulty and design of the dungeons since the game came out, something I'm not too thrilled about.

    Notice how the dungeons aren't "maze-like" with only one possible path to go. I kind of miss the old school designs like Toto-rak that splits off in 2 directions.

    Also notice how all the persistently "difficult" dungeons (hard to DF with ease) are pre-50. Everyone cries about Aurum Vale while working on their relic!

    Some 50s dungeons were hard when they first came out too. Remember Pharos Sirius before all those nerfs? I even remember struggling on Copperbell Mines (Hard) when it first came out, but that also received a bunch of nerfs.

    You can now just overgear for the Level 50 dungeons also. At least I think this issue could be fixed easily if they add stricter ilvl syncs to them (example: cap Wanderer's Palace at i90).

    The release of CT2 was an eye opener for me about the direction the game was heading. I was shocked at how simple it was, that I was able to go in blind and come out with gear, tomes, and a bunch of gil so quickly and easily. Especially since I struggled through a ton of CT1 back in the day in the DF... It was hard work but it felt like a good accomplishment getting through it.

    Nowadays we just blow through CT3 without a thought, there is no sense of accomplishment for beating it or even clearing it for the first time. That place is so dark and dreary and the music is like a lullaby... I feel like falling asleep through it every time.

    I wish they could find some balance in dungeon difficulty. Something harder than what we have now, but easier than Bahamut Coils. I think they were fine in the 2.1 era of dungeons... seems like everything after that has been too easy.

    When you progress in any game, it's not unreasonable to expect that the further you go, the more difficult content you will face. It seems like that is not the case here. Something is not right when "Sunken Temple of Qarn (Hard)" is easier than "Sunken Temple of Qarn".
    (1)

  3. #3
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Not after the first time.

    Enemy placement is 100% meta and it hurts to see them clumped together in a large open space before you pull'em. I feel they're all there just to extent the clear time not at all to make the "dungeon" challenging.

    The areas themselves are hit and miss. I prefer my world spaces to have a purpose prior to why I'm there for it to be believable. Not hallways and large arena rooms where the SOLE purpose of them existing is for a boss fight. I TOTALLY believe this big monster spent it's whole life prior to this fight waiting in that big open room for years on end. I want to BELIEVE the world my character is currently in and be IMMERSED into the game.

    Is there any lore to why Haukke Manor looked like Allagans lived in it? Why are the rooms and doors so tall when the props inside them are for normal sized people?
    (0)
    Last edited by Recaldy; 03-12-2015 at 03:55 AM.

  4. #4
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Dungeons aren't fun to me.
    They have super easy bosses, irrelevant loot, and the newer ones after Bray HM are all gated to prevent large pulls.
    (2)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Pros:
    -Cool designs.
    -Boss fights are fun.
    -Tests of skill outside of battle technique.
    -Neat prizes.

    Cons:
    -Trash.
    -Boring trash.
    -People too eager to assume speed runs.
    -People.
    (3)

  6. #6
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    The dungeons are really fun. However, people wanting to force speed runs down our throats are not. At all.
    (1)

  7. #7
    Player
    AmaiHanakaze's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    60
    Character
    Amai Hanakaze
    World
    Hyperion
    Main Class
    Astrologian Lv 54
    Dungeons are fun maybe the first 4-5 times running them for me but then after that it becomes more mindless grind. I'm not a relic grinder (I think that would make me want to stab things) but the boredom is applicable even from just logging on once a day to do an expert roulette and cap poetics IMO. Personally I hate trash mobs and they just take time and make the dungeon seem longer than it needs to. There are a few things I think could make dungeons more fun though...

    For one, I think I'd enjoy a dungeon where you have to run through 6 or 7 more difficult boss fights rather than running through trash and a few mini bosses to get to a main boss. I think it would be fun to have a 4 man dungeon that had the feel of "DPS check" part of Amdapor HM where mobs keep spawning and you have to kill them all in a set amount of time. Maybe without the timer aspect... but replace trash mobs with mini bosses appearing one after another with no break such that you have to play efficiently as a healer and manage TP as a DPS. I guess in the end it would feel kind of like BCoB turn 4 from back in the day but at a lesser difficulty level such that it met the requirements of being casual dungeon content.

    Another idea... replace the boring trash with puzzles that you have to solve as a party. Think (OMG CURSE ME FOR BRINGING THIS GAME UP) FFXI with the Nyzul Isle assaults and having to press switches either in order or at the same time. I also like the idea that floors in Nyzul had different objectives which adds a bit of randomized fun to the dungeon. It would be fun to bring some cooperative puzzle solving as well as goal randomization into FFXIV repeatable content rather than the CHARGE THROUGH THE EXACT SAME PATH, KILL TRASH, KILL BOSS, GIT TOMESTONES, AND PROFIT that exists right now.
    (0)
    Last edited by AmaiHanakaze; 03-12-2015 at 05:10 AM. Reason: too many chars orz
    お楽しみにしてください。

  8. #8
    Player
    Darlan_Ashwood's Avatar
    Join Date
    Aug 2012
    Posts
    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    I love them. Would rather do them than fates. The exp seems much faster if you dont count the que times.
    (0)

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    They're fun the first time. Sometimes they're fun to speedrun. Don't like doing the same dungeons daily, though.
    (0)

  10. #10
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The 4 man ones? Not really. They are basically devoid of challenge so it's more like a chore. They're fun the first time though.
    (0)

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