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  1. #41
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Not after the first time.

    Enemy placement is 100% meta and it hurts to see them clumped together in a large open space before you pull'em. I feel they're all there just to extent the clear time not at all to make the "dungeon" challenging.

    The areas themselves are hit and miss. I prefer my world spaces to have a purpose prior to why I'm there for it to be believable. Not hallways and large arena rooms where the SOLE purpose of them existing is for a boss fight. I TOTALLY believe this big monster spent it's whole life prior to this fight waiting in that big open room for years on end. I want to BELIEVE the world my character is currently in and be IMMERSED into the game.

    Is there any lore to why Haukke Manor looked like Allagans lived in it? Why are the rooms and doors so tall when the props inside them are for normal sized people?
    (0)
    Last edited by Recaldy; 03-12-2015 at 03:55 AM.

  2. #42
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Dungeons aren't fun to me.
    They have super easy bosses, irrelevant loot, and the newer ones after Bray HM are all gated to prevent large pulls.
    (2)

  3. #43
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Pros:
    -Cool designs.
    -Boss fights are fun.
    -Tests of skill outside of battle technique.
    -Neat prizes.

    Cons:
    -Trash.
    -Boring trash.
    -People too eager to assume speed runs.
    -People.
    (3)

  4. #44
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    The dungeons are really fun. However, people wanting to force speed runs down our throats are not. At all.
    (1)

  5. #45
    Player
    AmaiHanakaze's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    60
    Character
    Amai Hanakaze
    World
    Hyperion
    Main Class
    Astrologian Lv 54
    Dungeons are fun maybe the first 4-5 times running them for me but then after that it becomes more mindless grind. I'm not a relic grinder (I think that would make me want to stab things) but the boredom is applicable even from just logging on once a day to do an expert roulette and cap poetics IMO. Personally I hate trash mobs and they just take time and make the dungeon seem longer than it needs to. There are a few things I think could make dungeons more fun though...

    For one, I think I'd enjoy a dungeon where you have to run through 6 or 7 more difficult boss fights rather than running through trash and a few mini bosses to get to a main boss. I think it would be fun to have a 4 man dungeon that had the feel of "DPS check" part of Amdapor HM where mobs keep spawning and you have to kill them all in a set amount of time. Maybe without the timer aspect... but replace trash mobs with mini bosses appearing one after another with no break such that you have to play efficiently as a healer and manage TP as a DPS. I guess in the end it would feel kind of like BCoB turn 4 from back in the day but at a lesser difficulty level such that it met the requirements of being casual dungeon content.

    Another idea... replace the boring trash with puzzles that you have to solve as a party. Think (OMG CURSE ME FOR BRINGING THIS GAME UP) FFXI with the Nyzul Isle assaults and having to press switches either in order or at the same time. I also like the idea that floors in Nyzul had different objectives which adds a bit of randomized fun to the dungeon. It would be fun to bring some cooperative puzzle solving as well as goal randomization into FFXIV repeatable content rather than the CHARGE THROUGH THE EXACT SAME PATH, KILL TRASH, KILL BOSS, GIT TOMESTONES, AND PROFIT that exists right now.
    (0)
    Last edited by AmaiHanakaze; 03-12-2015 at 05:10 AM. Reason: too many chars orz
    お楽しみにしてください。

  6. #46
    Player
    Darlan_Ashwood's Avatar
    Join Date
    Aug 2012
    Posts
    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    I love them. Would rather do them than fates. The exp seems much faster if you dont count the que times.
    (0)

  7. #47
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    They're fun the first time. Sometimes they're fun to speedrun. Don't like doing the same dungeons daily, though.
    (0)

  8. #48
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The 4 man ones? Not really. They are basically devoid of challenge so it's more like a chore. They're fun the first time though.
    (0)

  9. #49
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Fun only the first few times. After that, just a hassle to get out with your tomes.
    (0)

  10. #50
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I like dungeons; especially if I havent been in that dungeons for a LONG time (I'm looking at you tam tara HM)

    Having multiple jobs help alleviate the repetitiveness of it
    (0)

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