The first few times of running it sure, especially if it has some challenge to it. But the 50th time not so much.

The first few times of running it sure, especially if it has some challenge to it. But the 50th time not so much.


No. Dungeons are meant to be explored, with a variety of mechanics that allow you to uncover hidden areas and the like. These are just speed run zones with some bosses and a bunch of trash in between.
The worst offender is Keeper of the Lake, which, since 1.0, many of us thought would be where the endgame content would be held (like Coil, etc.), not just another throwaway dungeon. Cutter's Cry, Aurum Vale, and Dzmsdbfgkjdfbgbkd Darkhold are also sad shadows of their former selves.


I do, but under certain conditions:
It's a fun group. Loose, fun, has a sense of humor. I don't need things to be perfect, but neither do I want disastrous. It's a game. Game's should be fun. But it also shouldn't be work. You need to balance the two.
Which is where number two comes in. I don't grind. I try to mix in other things: triad, racing, maps, dailies, Atmas, etc. I always try to have other things to do so that I'm not grinding. Because the grind is what takes a toll.

A fun party that actually speaks is always a good thing. Most of the time people don't even respond to greetings at the start of the dungeon.

This. Granted there is something to be said for progression but I got very sick of doing this to myself (which was in WoW, not FFXIV) and no longer do so. Something to be said for more options in expert though.Yes, I do enjoy the dungeons - still. Must be something to do with the fact that I do not treat the game like a job and speed run the crap out of the content in pursuit of the fastest possible route to the Zodiak weapons. People who chase the upgraded relics like it must be done yesterday have my sympathy to an extent. But the truth is, the boredom that many players express with dungeons and other content is a consequence of trying to obtain the upgraded relic as quickly and efficiently as possible by speed running whatever is giving bonuses at the time, and ultimately burning those players out on that content. In other words, this is a self inflicted condition


I've never been a big fan of dungeons in past mmos due to some bad experiences. I don't mind them in this game so much but usually only try to do what I need to. That being said, I've enjoyed fighting the primals I've fought as well as the first couple of 8-man dungeons I did to complete the story.


As a whole, I enjoy the dungeons. Individually, I can only think of maybe 1 that I just outright dread (I'm looking at you Aurum Vale...)
As others have said, it also depends on the group, as that factor alone can make the dungeon either tons of fun or a complete nightmare.
But as per your question OP, yes, I very much enjoy running the dungeons, and do so very often.![]()
"Be Excellent to Each Other..."
PSN: PGS_CodeCass


I used to find them fun back in the day but lately I haven't had much interest in them. The reason being that they are too easy for me to enjoy them. If the challenge isn't there then I'm probably not going to be either unless I need the reward from it. There are plenty of other ways to get poetics and I find myself capping without entering any dungeons at all on a weekly basis these days.
That said, I still enjoy them the first few times I run a new one but that's about the extent of it.



I like them when they are fresh and new and I don't' mind for the most part doing them 1 or 2 times a day for roulette.
I frikkin hate levelling in them though it makes them so boring and monotonous and just isn't fun. I really hope they plan to add a lot more low level side quest content in 3.0, because fates, leves and dungeon spam is mind numbingly bland.
I would probably like to see them structure dungeons more like crystal tower where you get segmented sections to fight boss and trash mobs, its very linear yea but it would just be neat and simple.
They should maybe focus more on random dungeon generation also, it could make things a lot more interesting, both for monsters and map layout.
The last boss should drop a decent piece of gear also, not something that will be instantly turned in for company seals.
Last edited by Jinko; 03-12-2015 at 03:57 AM.
Not really. Every dungeon is pretty much about 80% the same dungeon as the last one, just with a new coat of paint on it. The bosses are the only real difference. On top of that, doing a dungeon a second time changes absolutely nothing. There's nothing dynamic about them at all.
If they had at least some partial randomness to them, with multiple paths, and worthy loot in areas other than just the boss fights, I'd probably like them more.
Also, better loot than what we get now. All gear in dungeons is inferior to easier to obtain items from other sources.
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