Sorry, the "you" was broadly implied, not entirely aimed at you specifically lol. I don't think anyone is arguing that it should be fun for everyone. Realistically though, "should" does not mean "will" lol. Fun is subjective in every means to achieve that feeling. The Gold Saucer is not intended to take away from everything else in the game as, if that were the case, there'd be no need for any other form of content. It's there to be a filler (a long term addition). While I get your joke, your example of the Gambler's equipment rename doesn't sit well with me lol, simply because it's not about the Gold Saucer at all, so much as it is a reference to Setzer (who is a Gambler job type).
Another thing though is that, while you are justified to wish the Gold Saucer was done differently, it's also important to remember that it's perfectly fine for people like me. Maybe I've just been playing the genre too long, and am very familiar with how it works, but the grind is A-OK with me. Heck, the old Atma grind was 100% all right by me. I look at an MMORPG and I understand that such things will exist. I understand that not everything in it is going to be fun for me (like anything else in life). There will NEVER EVER be content that someone will always find fun, no matter how often you were to do it. Unlike instances, the gold saucer events do not have breaks or lengthy queues/lockouts to force such a break. You're going to get bored far faster as a result. No one, in the history of mankind, has ever created something that every single human being finds "fun" regardless of how often they do it. It's fine that people don't like something, but it's not fine to make the claim that it is bad and needs to change because of that. That's the thing that I was getting at. I don't do instances very much, in fact, I kinda dislike doing them (I've done a lot of CT/ST, but rarely even touched a roulette... in fact, I've not even done Copperbell HM yet). Do I think they're bad just because I don't care for it? Of course not. I don't even really care for tome gear LOL.
Just like you, my idea of fun is doing whatever I enjoy doing, even if it's just making gil or grinding the hell out of MGP/cards. But I don't look badly upon content I don't care for because: it's not designed for me. If this weren't an MMORPG, specific criticisms about fun are far more justified. It is an MMORPG though, and so developers have more than just you in mind when they think "fun" (again, subjective term). The criticism of "as is" is really ignorant in most cases though. Developers will create a game as they see fit to their design and instruction, as it is with everything that ever existed. Criticisms are welcome, but they do have their own vision in mind. We (collectively) are not their boss, so we don't call the shots and have the final say. Please don't become the idiot consumer that believes otherwise, just because you buy a product of theirs... I'd like to have more faith in you lol.
Criticism is great, but it requires an understanding to critique. It requires actual detailed explanations to help guide something you find problematic towards a point that won't completely destroy it. I mean sheesh, some people even indirectly complained about the fast queue times for racing, just because they added AI to fill missing player slots to reduce queue... WTF!? LOL. Just saying "it's not fun" does no one any good. It simply solidifies a reply in saying "it's just not for you" to be fitting. If it's related to MGP yield, provide a solution that won't involve people like me getting everything in a few weeks. If it's related to the individual games, provide feedback about what it is you have a problem with (core mechanics will NOT change in current renditions simply because they can't). If it's the prize costs, then again, provide a solution that won't involve people like me getting everything in a few weeks. When you provide feedback, you have to take into consideration what the goal is. It's no different than critiquing someones essay. Most people are HORRIBLE at providing feedback, but there might be that diamond in the rough that knows exactly what consequences their feedback provides but explains why it's worth doing.