As stated level other jobs to 50 even with max melds everything 50 these are purely luck based with a tiny amount of skill required
RNG RNG RNG RNG RNG
last night did my wvr book, iq5 popped waste not II had 11 attempts of hasty available...got 1
As stated level other jobs to 50 even with max melds everything 50 these are purely luck based with a tiny amount of skill required
RNG RNG RNG RNG RNG
last night did my wvr book, iq5 popped waste not II had 11 attempts of hasty available...got 1
You are seriously crafting with Waste Not II ? That's to my opinion the worst skill ever. Probably the only one I never used. The problem with it is it's very not adaptable. It's the most cost efficient only on paper. Master Mend II and Manipulation is the only way !!
(have a look at my rotations guide in my sign if you want, there is a rotation dedicated to these tokens, I did 3/8 master books II with only 8 FCIII lost)
Check my crafting rotations guide on lodestone (1/2/3/4 stars crafting rotations + 1/2 stars mass production macros) :
http://eu.finalfantasyxiv.com/lodestone/character/3107072/blog/1988386/

He probably just wants to eliminate RNG in his crafting rotations.. I know a crafter that's like that.. He did his lucis tokens with a static macro that gave 15-20% hq and just kept running it instead of trying to do a manual rotation because he doesn't feel comfortable with all the RNG. I'm not saying I'd agree with that decision, but it's what some people choose to do.
8FC3 lost isn't really such an amazing feat to brag about.. Especially regarding Manual II tokens which is hugely RNG dependent.. I got most of mine without losing a single FC3.. then ran into issues on my WVR book with bad RNG, I think I lost 10 on that one alone.
Anyway, I wouldn't use WN for 40 durability crafts but for 80 durability, WN2 does work wonders.
The basic SH2 -> WN2 -> Hasty x 4 -> SH2 -> Hasty x 5 -> rotation, along with a couple of hasty touches filled in earlier in the beginning with progress rotation can give you more touch actions than a manipulation/master's mend rotation.
Besides, your manual II token recipe only has 11 hasty touches and assumes going for Byregots on IQ 10 or IQ 11.. Of course you can adapt since you can take pretty much all the ToTT that comes your way, but really, looking at your results. It doesn't really seem to be any different than mine and it seems you got some very good RNG during the bait phase, you failed almost no bait attempts except during your CRP tokens.
Last edited by Gillionaire; 03-12-2015 at 10:36 PM.
You are missing something. WNII does only give a 4 step bonus, not 8. If you are 80 durability and you cast WNII then 8 HT's, you are 40 durability. consequently, you could cast 8 HT's for the durability price of 4. This means the cost of an additional step with WNII is 24.5 CP per step. With MMII, it is 26.7 CP per step. Indeed it does make a difference, but at the cost of flexibility.
Can you provide a complete rotation (with final phase, BB, PBP and so on) that is 14 touches for these tokens ? My rotations are not perfect and I would be glad to learn how a WNII rotation can do better. I banged my head too much on WN and WNII in the past.
Check my crafting rotations guide on lodestone (1/2/3/4 stars crafting rotations + 1/2 stars mass production macros) :
http://eu.finalfantasyxiv.com/lodestone/character/3107072/blog/1988386/

No, actually upon closer inspection and trying out the rotations myself, I realized I also didn't use WN for my manual II tokens.
Where WN does come in handy for me is when I'm doing batch crafts using macros.. Either just a simple 2 step macro with Great Strides condition check built-in or 4-5 step macro with ToTT conditionals and CP branches.
But you're right, for completely manual crafting, barring just plain horrible ToTT procs (1 or less) I think master's mend approach is more reliable.
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