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  1. #1
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    https://docs.google.com/file/d/0BxPY...p=docslist_api

    Didnt have much time last night to build a full set of rotations however have 2 comparisons of MM II vs. WNII + WNI with 0 good procs on both so far, will transfer this to google sheets tonight and will start comparing with random good conditons added

    Both rotations with 0 goods had a 8 ht touches

    just working on good conditons during wn phases now
    (0)
    Last edited by Stupiduglytaru; 03-15-2015 at 07:17 AM.

  2. #2
    Player
    ZephyrZ's Avatar
    Join Date
    Mar 2015
    Posts
    63
    Character
    Incredible' Hulk
    World
    Lamia
    Main Class
    Thaumaturge Lv 15
    Quote Originally Posted by Gillionaire View Post
    Snip
    Apparently there is a 3 post per day limit for me I very very very nearly bit, i wrote out a whole detailed explanation but i chose not to post it . I'll drop more hints since we're playing a game ^^


    Let's look at what we know.
    1) That's a 3 star rotation for an item with 801 difficulty, 8964 quality and 80 durability
    2) Before being able to do 3 star, you require Artisan Main hand, FULLY melded AF set, and only +3cp melded onto the militia offhand to hit. 394 craftsmanship, 378control and 398 cp with food.

    Now and here is the funny part. I went back to my old 3 star gear and tried the rotation as a "new/fresh" 3 star crafter would and i came up short, couldn't complete the synth. 2x PbP, ING2 + 2x RS and CSII wasn't enough progress to complete the synth.

    But objectively looking at the rotation: the 2x pBp and 2x RS is very standard at only the cost of a SHII. The Observes are well, wasted steps and wasted cp since there are "other" methods of baiting out a condition. Anyone attempting this craft has Melded AF gear + artisan MH + at least unmelded Artisan OH. 426 craftsmanship, 395 control, 398 CP. So i don't understand why the rotation assumes a low of 388 cp when cp is easy + cheap to meld and should be prioritized over anything. I didn't even think about the additional CZ but that would add more CP Also, i mistyped. It is 73, not 75 and yet think of what you can do with an additional 73 + 14 CP in that rotation. When i see a rotation that almost wastes 100 CP, i just have to shake my head a little, granted i might not have done it in the most polite manner but i do know what i'm talking about and am trying to help ^^

    One last thought, but there are other cross last skills that can and should be utilized, so why not use Basic Syntheses under SHI or SHII over CSII, just a thought about working it in, if you do it right you still get 2 bait opportunities for the right condition.

    Quote Originally Posted by Wisdombeer View Post
    Snip
    Once you're at 3 star stats, there is no "jump-in" crafters, you either know what you're doing or you don't. The above rotation shows me that you don't, i didn't want to say it outright but you got all defensive and hostile, i guess your name suits you. I don't give hand outs, this isn't a game where crafters collaborate, they compete but i don't mind helping out ^^ so you can take the hints i gave you and try and figure it out for yourself or brush me off as a troll; your call.
    (0)
    Last edited by ZephyrZ; 03-19-2015 at 02:06 PM.

  3. #3
    Player
    Wisdombeer's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Shana Faeril
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZephyrZ View Post
    Once you're at 3 star stats, there is no "jump-in" crafters
    The OP apparently says the contrary.

    Quote Originally Posted by ZephyrZ View Post
    this isn't a game where crafters collaborate, they compete but i don't mind helping out
    Well, then we are of the same kind. I'm trying to help, nothing more. And I do consider your hints seriously.

    As you said, you did not answered with a very polite manner. Dont be surprised if you got "defensive and hostile" answers.
    (0)
    Check my crafting rotations guide on lodestone (1/2/3/4 stars crafting rotations + 1/2 stars mass production macros) :
    http://eu.finalfantasyxiv.com/lodestone/character/3107072/blog/1988386/

  4. #4
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wisdombeer View Post
    snip
    I've fiddled with your rotation a little bit more.. and I think you can bait twice with 18 CP without using Observe. But you do end up losing 10 durability.
    It goes like this.


    CZ -> IQ -> SH2 -> PbP -> PbP -> RS -> RS -> then onto the quality work.
    You save 32 CP here and a cross class slot from not needing Ingen 2. If you fail, or more than 1 ToTT pops, you could always push the RS over to next SH2 so it's pretty flexible.

    Then the finisher.
    SH -> GS -> Innov -> CS2 -> Byregots -> CS2.

    You do end up using 10 more dura for synthesis step but considering the 32 CP you save from not using Ingen 2 and 14 less CP for 2 baits.. 46 CP has to be more than enough to cover 10 durability loss.

    It does look like you need around 420 Craftsmanship.. which would depend on whether you're doing the manual before or AFTER your supra.. I don't like to invest in my off hands before Supra.. But I guess it could work for some people Craftsmanship req can be lowered to about 400 by using 1 standard synthesis for 15 CP under SH as a finisher..


    If I'd thought about the rotation I just mentioned before getting all my books, I think I would've certainly used it, but for a guide, it makes things way more complicated.. I have mixed feelings about it.
    (0)
    Last edited by Gillionaire; 03-19-2015 at 06:06 PM.

  5. #5
    Player
    Wisdombeer's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Shana Faeril
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    This is not more complex to show in a guide than the one I did put in it.
    What you propose is really close to the 4* rotation I put in the guide for 453+ craftmanship. I'll try this in real situation soon, I still have GSM, ARM and ALC books to do (I was not in a hurry since I almost dont craft any 4* to sell but needed artisan and foragers).

    I do have GSM artisan tool but do not have ALC artisan tool. So I'll be able to test with around 440 craftmanship and < 420. Need to find what is the minimum value.
    (0)
    Check my crafting rotations guide on lodestone (1/2/3/4 stars crafting rotations + 1/2 stars mass production macros) :
    http://eu.finalfantasyxiv.com/lodestone/character/3107072/blog/1988386/

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