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  1. #1
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100

    Pure RNG is the worst thing ever.

    I've been looking around the net and most people have the same opinion, RNG in this game is god awful. People have said 1 Atma took them over 16 hours. 1 Atma. 16 hours. How is this fun? How is this supposed to feel rewarding? Winning by chance isnt satisfying. Instead of giving the player a "Yes!" type of feeling it gives them a "****ing finally" type of feel. I know relics are meant to be time consuming, but there are better ways of doing this and I have a few suggestions for it.

    1. Make a set amount of fates or dungeons before the Relic drops.
    This will eliminate RNG entirely, and give the player a goal to work for and give them an idea of how close they are. This will also even out the playing field, as it becomes less about how lucky you are and turns into how determined you are.

    2. Make the chances increase the more times you do it.
    In Team Fortress 2, there are random critical hits, but the game determines your crit rate depending on how much damage you deal in a short amount of time. This is something the game needs. It keeps RNG, but players will at least be glad to know that with every failure, theyre actually getting better chances. Other games have adopted this mechanic and imo, its probably the best way to handle RNG.

    3. Make relics unique for each job.
    For example, Ninja can be how stealthily you can kill a target. Scholar, can be about studying the Wanderers Palace and using the knowledge you gain to access new sections. And so on and so on. Giving people entirely new experiences for each job
    (39)
    Last edited by Lilyarel; 03-10-2015 at 08:35 PM.