I have 3 Atma's with a total of 15 minutes trying.1 Atma took them over 16 hours.
I have 3 Atma's with a total of 15 minutes trying.1 Atma took them over 16 hours.

RNG is kinda need to change.
Zodiac line, I'm closing to 100 dungeon runs and I only got 12 pieces. My other friend did 30 runs got them all, the other 43ish runs. I'm hitting 100 runs SOON by the time I get all 16 pieces.
how is that fair? I have to spend double of time to get it for the same rewards. What is this?
Give you an another view, 15 Amdapor Keep runs no drops, that is 450 MIN I've spent. That is almost 2 weeks spamming that single dungeon alone along with my raid night Coil T10-T11.
That's 15 runs out of my soon 100 runs. 3000 minutes minimum?
Last edited by MiniTofu; 03-11-2015 at 12:55 AM.



Well, lets add a nice story to the RNG bashing:
Lets say you are farming 16h for 1 Atma, then finally you got it. While searching you see that with all those fates you have gotten too much trash items which had filled up your inventory and the Atma is now lost. I heard several times about players are very close to throw out their computers because of how FFXIV is handling their "reward" system. Its not rewarding at all, its pure stupidity...
Just a sidenote:
pure RNG does not exist, its a definition made by SE and simple combinates 2 Words (pure + RNG). It just means Loot is exclusively handed over to you through a RNG system. When we look at programming, we can choose between true RNG (TRNG) and pseudo RNG (PRNG). While TRNG generates "real" randomness it costs a lot ressources because randomness of a random result and so on... on the other hand PRNG does it calculate with complicated mathematic formulas and do not rerandom results, but we will see repeatable patterns (same loot again and again). The Problem SE is having, that most RNG (TRNG and PRNG) having some "worst" and "best" shots. Its unavoidable when we are talking about "randomness" but that also means you ALWAYS need a failsafe system to backup those worst or best outcomes! It is the total number of calculations that are so important: How many loot RNG are made in one hour on one server? Thats something we can discuss about because if its high you will need another PRNG formula than if it is low... the higher the number the more "worst" or "best" you will notice and when those hit a critical mass the playerbase feels like the game itself is UNFAIR und that backfires the whole... and so on...
Last edited by Yukiko; 03-11-2015 at 01:24 AM.
Speak for yourself. I played ffxi for 9 years. I've been on the crap luck side plenty of times. I've also been on the 1/1 train too. It's almost like of you do enough rng activities....it will balance out over time...almost like a statistical bell curve. Everyone will have their unicorn experiences that they just can't get that 1 thing for ages. But if you keep playing you will get your 1 1s too.
The solution to rng is just play. It works itself out over time, but we have so many short sighted whiners they just see themselves not getting that 1 atma or getting stuck doing 20 of 1 zodiac dungeon. What about the other 15 dungeons for the quest? Didn't get stuck on all of those too did ya? Didn't get stuck on EVERY atma did ya? People run into 1 speed bump and come crying to the forums.
Play more. QQ less. The very nature of rng is to reach even distribution with increased attempts until you reach the true avg. Playing more litterally pushes you towards even ddistribution. Just playing is the answer to make rng less rng.
Last edited by Izsha; 03-11-2015 at 01:24 AM.



Thats true in a singleplayer where it generates RANDOMNESS only once every time YOU try, but on a MMO it generates a random number each time a player asks, that can result in the worst that you will repeat to get "the worst" outcome from all possibility numbers (lets compare with rolling a dice, you roll 1, when its your turn to roll again, its 1 again because many others rolled inbetween)... the higher the total rolls are, the more "worst of the worst" you will notice! You can not reach the average Numbers out from RNG if it is counting in other "tries" too! Even when you calculate the number for each player individually its in the nature of the system that you can not bypass the randomness that easily, because each question on the RNG to generate a number is taken into account and not differ between who asked those question!
You have no idea what your talking about. # of people has no effect on your results. Please take a stats class or something.Thats true in a singleplayer where it generates RANDOMNESS only once every time YOU try, but on a MMO it generates a random number each time a player asks, that can result in the worst that you will repeat to get "the worst" outcome from all possibility numbers (lets compare with rolling a dice, you roll 1, when its your turn to roll again, its 1 again because many others rolled inbetween)... the higher the total rolls are, the more "worst of the worst" you will notice! You can not reach the average Numbers out from RNG if it is counting in other "tries" too! Even when you calculate the number for each player individually its in the nature of the system that you can not bypass the randomness that easily, because each question on the RNG to generate a number is taken into account and not differ between who asked those question!
I completely agree that things that are only up to luck suck. If something depends on luck and nothing else, it both serves to frustrate the unfortunate, as well as erasing any sense of accomplishment for the fortunate, if they're smart enough to realize that they did not get this because they "earned" or "deserved" it, but only because they were lucky.

^ Agree... ^^; Sorry Yukiko. The more people there are doesn't alter the RNG outcome. 2 people can get an atma from a fate, or 20 people can get an atma from a fate. I'm pretty sure RNG only affects per player, not everyone. Unless we're not understanding what you're saying... I just got off of work and I'm eating lunch/multitasking, so I may have missed something that was said.
I refuse to believe someone could be dumb enough to think RNG makes anything fair or even.Yes, It can be said we all hate RNG. My personal rule with RNG is '"If I dont get something after the first or second try, walk away and go do something else" RNG, should be everywhere in the game. Its the only thing that keeps things fair and even. This is including ALL RAIDS. IMO
There's nothing fair about gettings something in 16 hours that someone else got in 1 minute.



I realize I might get crucified for saying this but...People that say "rng is not bad and it dosnt need to change" have never been in the situation where its gone beyond stupid.
When some players can score what they need in 1 run and for others it takes 100+ runs without succes then you need to start looking into adding a backup system for the rng that rewards or atleast increases the drop % if it dosnt happen in a large amount of attempts.
I think Hunts do this pretty well. There's the drop, but even with horrible RNG luck, you'll still get the item eventually through tokens (Allied seals).
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