


Many using the argument that players will stay in the game longer because time they have to spend increases with RNG ... i wonder if the one who worked 60hrs for $25 paycheck will stay![]()
*Facepalm*
Zodiac quest was put in the game at the request of thesillyplayers who wanted a moredifficultoverly-tedious quest for obtaining their shiny relic weapons, so that they can have asuperficial e-peen to wave aroundsense of accomplishment.
It's not likely going to change to non-RNG...you know, like any other weapon in the game you obtain, in which the only RNG is which class it decides to drop it for, or the sol/poetics tomes you get for trying, which act as a soft cushion to not make your time playing without benefit.
And seeing as raid loot is always going to be better/equal to the latest grindhorse zodiac upgrade avaliable, I don't see the point in crying about it.
Last edited by Edellis; 03-12-2015 at 11:08 PM.

I know RNG is RNG. But it's sad that total of 50 runs now for 3 dungeons excluding 1 dungeon that required the first 2 dungeons drop, it has no senses of progress. My real total for all Zodiac drop is 104 runs. I'm dipping down to 10% drop rate and one dungeon is below 4% drop rate...

RNG is the real endgame.
Took me like 1,000 fates to get all of my Alexandrite, which I'm doing because my Dreadwyrm stick refuses to drop.
The claim that relics are for casuals is uneducated and is only made by people who haven't done both, or who got faceroll lucky with their drops. I'd say that relics are as big, if not more of a grind than getting that Dreadwyrm weapon, since it doesn't really take that long to clear FCoB(if you're decent), whereas a fully upgraded Zeta relic, especially for someone starting from scratch, takes several hundred hours of time, even with average RNG.
I suppose you can say that, "it's not your my fault you have bad RNG", or, "this game's RNG has nothing on *insert random game here*", but it doesn't change the fact that relics are huge, boring grind, while FCoB is at least interesting.
You don't even have to see foot in a fate for Alex drops....RNG is the real endgame.
Took me like 1,000 fates to get all of my Alexandrite, which I'm doing because my Dreadwyrm stick refuses to drop.
The claim that relics are for casuals is uneducated and is only made by people who haven't done both, or who got faceroll lucky with their drops. I'd say that relics are as big, if not more of a grind than getting that Dreadwyrm weapon, since it doesn't really take that long to clear FCoB(if you're decent), whereas a fully upgraded Zeta relic, especially for someone starting from scratch, takes several hundred hours of time, even with average RNG.
I suppose you can say that, "it's not your my fault you have bad RNG", or, "this game's RNG has nothing on *insert random game here*", but it doesn't change the fact that relics are huge, boring grind, while FCoB is at least interesting.
Just do maps with soldiery/daily expert or buy direct with hunt point. There are 4 ways to get alex. 3 have 0 rng in them, but you chose fates and whine about rng? People make no sense.
And dreadwyrm isn't a grind at all really. Relics are a grind. DW is a skill based drop beating 13 with rng on which. They are specifically designed for different purposes. Time vs skill. If you are skillful, DW is easy. If you are not, then it's virtually impossible to get at all.

I don't know why your complaining about RNGesus OP, maybe you just have bad luck. If you take away RNG system, this game will be console games where everything is "given" to you; and increasing drop-rate is no excuse, coz people abuse FATE. RNG is always and have been placed in MMO games, it balance things out. If you don't like grinding then don't do zodiac. RNG brings diversity in arsenal in the game. Sure i had to run Sas HM 40x for my drop, it was grindy but not painful coz it was productive, I got soldiery, desynth items, and also help new people along with the grind and it eventually dropped for me. People whine about RNG coz they see shiny wep and they want it but don't wanna do the grindy stuff and deal with RNG.




Amazing how popular relics have become at the moment and how many want them after this update. I completely agree with your assessment.I don't know why your complaining about RNGesus OP, maybe you just have bad luck. If you take away RNG system, this game will be console games where everything is "given" to you; and increasing drop-rate is no excuse, coz people abuse FATE. RNG is always and have been placed in MMO games, it balance things out. If you don't like grinding then don't do zodiac. RNG brings diversity in arsenal in the game. Sure i had to run Sas HM 40x for my drop, it was grindy but not painful coz it was productive, I got soldiery, desynth items, and also help new people along with the grind and it eventually dropped for me. People whine about RNG coz they see shiny wep and they want it but don't wanna do the grindy stuff and deal with RNG.


They want them only because they are on par with the i135. Ilevel is honestly what so many people see when it comes to these weapons. In another relic update, they'll be second best as they usually are and people will once again abandon ship with them. Lol


I agree with the OP and personally hate pure RNG (like atma or zodiac dungeon drops) due to the bad luck I've had with it. I hear success stories all the time and that's great but my personal experience has not been a good one. I think there should be solid, clear progression when it comes to things like the zodiac weapons. It shouldn't take one person 100+ hours and another person 10 hours to complete a step, that's just not fair at all in my opinion.
Umm...
1) Tomestone gear - complete dungeon, get set amount of tomestones, buy gear for set cost
2) Primal Focus
3) Beastmen Reputation / Ehcatl Sealants
4) Daily/Weekly Hunts
5) ST for Sands/Oil
6) Diamond Dust
7) CT Quest for Carbontwine/coat
8a) Alexandrite from Mysterious Maps.
8b) Buying Mysterious Maps for Tomes.
8c) Getting Mysterious Map from Daily Quest.
9) Animus books
10) Nexus/Zeta Light
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