Actually I wish the Random rule in TT was "Pure"



Actually I wish the Random rule in TT was "Pure"
I tried Atmas for 15 days in a row for an average of 6h a day 7/7 days, I got NONE and yes I was using the appropriate weapon for it. Since I never did and never will.
RNG is fine, but people need to understand that it can take years or minutes depending on how high is your friendship with RNG. For a mirror, it took me 6 months to see it drop from Levi EX playing 4h to 6h a day...and again 7/7 days a week....and during that time it dropped ONCE....and I got it...some will say is luck I dont think it is. RNG is necessary but only to an extend, and not only that you need luck to see it drop and LUCK to get it...or be in the ride side of the RNG twice....but whatever this is a no ending story.
Mei
Doesn't seem like it's going to be changing anytime soon. Please look forward to it.Yoshida also weighed in on the use of RNG in the Zodiac weapon progression. Having the whole thing based on a RNG system would be too much to bear, and unfortunately, even if they raise the drop percentages there will be people who are unlucky and don’t get the drop in the expected time frame. Yoshida confirmed that internally they know what the amount of time should be for a random drop, and use that to determine the length of time they want a certain phase to last. This is not unlike a grind phase (aka light farming or books), where they calculate an approximate length of time the phase will last.
Using both approaches keeps the progression from being all grind or all RNG. Yoshida also mentioned that with RNG, once a player knows how long it should take to obtain a drop, there is a certain excitement when you obtain it, which is different from the satisfaction in completing a grind phase.
In Heavensward, the same principles will apply for the new relic. Yoshida also mentioned that he finished his first Zodiac weapon while in Boston at PAX East, admitting that his preferred method of obtaining such high level gear is raiding.
http://gamerescape.com/2015/03/09/pa...naoki-yoshida/

rng on the relic IS ok since you have unlimited trys at it.
rng on raidloot with a weekly locked try on the other hand IS BS. thats whats have to be removed actually. people should get thier raidloot before said raids becomes oudated.



Yes, this game is pure RNG
It doesnt matter if you need some WoD Loot (i've got like 50, 60 or 70 runs, still no bard robe for me), or if u want a pony (i don't know how much i killed, over 1000? over 20 pony's dropped, i still got none of it...), or some tt cards (does garuda really exist?), there is so much fuckin rng in this game.
Crafting, relic, mounts, gear... rng is everywhere and it can hits really hard.
that's why i do a little ff14 break now. i can't see WoD, pony- or cardfarm anymore, not possible for me to ever get it, it's not worth the time anymore.
Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
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Alexander raid will be token trade in instead of loot




I'm fine with adding a weighted RNG for personal drops. (Relic, TT cards, etc)
But I get confused when people talk about it in relation to party loot. Is the game supposed to keep track of how many times you've run each instance and how long it's been since you last saw a drop for you class in that instance and how many times you've rolled on it and lost? And then also weighing that against your party members in 4 person 8 person and 24 person instances.
That's a LOT of information for the game to keep track of and SE has already said on multiple occasions that they are taxing their servers heavily already with the amount of personal data they send back and forth.
Last edited by Cutie_McSnuggles; 03-10-2015 at 11:15 PM.
Use of the bolded word is wrong. You don't need any specific drop from content to complete content. The minimum necessary gear to complete content can be purchased or crafted elsewhere. BiS is a goal not a requirement.People that say "rng is not bad and it dosnt need to change" have never been in the situation where its gone beyond stupid.
When some players can score what they need in 1 run and for others it takes 100+ runs without succes then you need to start looking into adding a backup system for the rng that rewards or atleast increases the drop % if it dosnt happen in a large amount of attempts.

I did my Atmas when they came out. I was ready. Then RNG. Some people got Atmas in a week or even a few days. The people who claim that the RNG in this game doesn't need to be changed point to these examples. It took me 4 months of doing FATEs every day for 2 - 8 hours a day to get all 12 Atmas. That should NEVER happen to anyone. Sure, I could have used that time to raid, but I like to complete things and the Atma quest was a thing to do and thus I wanted to complete it. The drop rate right now is just fine, but it took them a long time to adjust it. Raid Lockouts are necessary but I'm glad to hear they're going with a token system.People that say "rng is not bad and it dosnt need to change" have never been in the situation where its gone beyond stupid.
When some players can score what they need in 1 run and for others it takes 100+ runs without succes then you need to start looking into adding a backup system for the rng that rewards or atleast increases the drop % if it dosnt happen in a large amount of attempts.
One of the biggest complaints that I have about RNG isn't that it's in the game... I get it, some things should be random. In certain situations a bit of randomness can add fun to something. Just look at Borderlands. It's fun because the loot drops are pretty freakin' random. If you want that one special gun, yeah... It can be frustrating, but all in all it's a good thing. No, my complaint is that SE seems to think that RNG = Difficulty. It doesn't. I like difficult content especially when the reward is something awesome. Instead we're handed RNG reliant low-level content farming that is really really easy.
You're talking about two different things, here. DL is saying that the items required to complete the quests is what you need (If you want to complete a quest, yes you NEED certain item drops. If you want to complete the main scenario quest, you NEED to kill Ultima. You can't complete the Main Scenario without killing Ultima, just like you can't complete the Zodiac weapon without getting the Atmas. To complete the Zodiac weapon, you NEED Atmas). You're saying the completed items aren't needed for raiding or content completion.
tl;dr: RNG does not = difficulty. Relying on RNG for ALL content is bad, but a little is okay.
Last edited by Teslo; 03-10-2015 at 11:42 PM.


RNG is fine as long as it has a failsafe.
Yes you need to have the random element on it, so that getting that "drop" is a great joy/surprise.....but when you did a fight 100 times and you still don't get the drop, joy can go to hell, surprise can bend over....etc.
The most recent example I've seen is cards, lots of ppl I know on my server, who are usually nice & polite ppl, have become mindless mean jerks when you get a new guy on Dragon's Neck or Big Keep.
Pure RNGesus power at work, turning nice players to mean SoB after farming the same thing over, and over, and over, and over, and over again.
You can have both RNG chance of a drop, but with the failsafe that if you did something X times you're guaranteed a drop.
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