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  1. #41
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by alsims2007 View Post
    Something I think is forgotten is that drg have the most def and hp of the dps classes and now their mdef isnt garbage. The fact that I still see them dying all the time is hilarious because on paper they should be the most durable of the non tank classes.
    The counter various other posts
    Goad has been worthless outside of dungeons (specifically with warriors) and deaths of a melee in coil. Ninjas burn tp similar to a monk so paeon is still required.

    Monk is not the worst aoe dps. If a monk is dps is low in aoe situations it's because the misconception has taught them to not aoe (this needs to change). I believe ninja is since the nerf. Lastly, as much as I love trick attack you rarely get a large benefit from it unless you run a 2 ninja setup. 10secs only allows for a small amount of attacks depending on the class. It's still one of the greatest utility skills but not as much as ppl claim
    Monk IS the worst aoe DPS in the game. Death blossom and katon destroy monks AoE potential. Between the melee DRG>NIN>MNK in terms of AoE potential. As for trick attack, if you are looking at it on main targets, yes it adds something like 2.5% (correct me if I'm wrong, read similar numbers somewhere) raid dps over the course of the entire fight. But for add portions of the fight, trick attack makes things explode.
    (0)

  2. #42
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by siverstorm View Post
    Hit the nail on the head.

    But then you also have threads like "why bring mnk" with a bunch of monks salty over the fact that there's now balance (unless drg and nin get an int debuff, the monk is solidified in a typical progression static but eh).
    Because of all the players and classes out there Monks have always been the ones that have complained the most, lol
    Seriously though the classes are now fine how they are, no more need for buffs or nerfs.
    However i will be curious when Machinist comes out and it is said to be sort of a support class, will they have better utility to the group and do more dps then Bard?
    Sorry offtopic but something that i wonder
    (0)

  3. #43
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Maero View Post
    Because of all the players and classes out there Monks have always been the ones that have complained the most, lol
    Seriously though the classes are now fine how they are, no more need for buffs or nerfs.
    However i will be curious when Machinist comes out and it is said to be sort of a support class, will they have better utility to the group and do more dps then Bard?
    Sorry offtopic but something that i wonder
    Lmao seriously, I'm reading that thread and my brain is melting. "Monk should be #1 but sometimes if we get lots of mechanics we lose dps, pls fix SE" idk GL has always been the mechanic if you hate it that much then switch to bard? lol

    We'll see about machinist, assuming battle mechanics don't significantly change we still need tp regen and mp regen abilities.

    After that maybe machinist will get higher damage at the loss of a foes utility? or maybe they'll get a physical version (I have no idea lmao im just grasping at straws). For balancing sake I can't see them being 100% better than bard.
    (0)

  4. #44
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The Machinist seems like the direct competitor versus the Bard. There might even be specific content where you'd want a Bard over Machinist, visa versa. They'll be exactly the same damage wise and provide similar support mechanisms.

    As for TP Regen... I have no idea how that'll work in the Expansion or how effective/ineffective it'll be. YoshiP said that SkillSpeed is getting completely reworked in the next expansion, which directly influences TP usage.
    (0)

  5. #45
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Maero View Post
    Because of all the players and classes out there Monks have always been the ones that have complained the most, lol
    I think you will find the MNK GL bellyaching has waned since the addition of NIN.

    All the people who wanted "Increase DPS by 20 percent? Y/N" now have a job that literally does that.
    (0)

  6. #46
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ephier View Post
    Monk IS the worst aoe DPS in the game. Death blossom and katon destroy monks AoE potential. Between the melee DRG>NIN>MNK in terms of AoE potential .
    I'll be the exception then. With PB monk aoe is far better than given credit for. And even without PB it's still competitive. GL plus twin is still a huge 42% damage increase on top of a attack speed. Ninja has a flat 20% that only affects death blossom and if you want the extra attack speed then you waste an aoe attack. obviously the 10 seconds of the PB is better than drg or ninja aoe no matter how you decide to calculate it (yeah I said it. Ever seen the difference between a crit and non-crit attack? Not quite there but that's what gl3 does) but the low arm of the destroyer potency plus the non aoe move in between each rotation makes calculating a bit harder without PB . Also a full gl3 howling fist is far stronger than katon and even doton (the trade-off is 3 katon/doton to a monks 1 howling)
    (0)

  7. #47
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Blueskyy, you misunderstand, exaggerate and/or lie.
    For one, I would say I maximise DRG pretty damn well. This is of course my opinion and not particularly relevant.
    More importantly, I'm just looking at the classes with the most objective view I can. DRG is meant to have the same DPS as NIN, and definitely has less utility. MNK is meant to have more DPS and has utility between the two, but has the drawback of Greased Lightning management. I certainly don't want DRG to have a million DPS or infinite free ballads or some other such lies as you say, it's simply that DRG is inferior to NIN, end of.
    As a single class vs another single class, DRG is objectively worse (taking into account Square thinks DRG = NIN solo DPS), so the only argument you can make is when you're in a team.
    The resistance debuffs do not affect DoTs, which means they increase the damage of DRG and BRD less than they increase the damage of WAR, PLD, MNK and NIN, so Disembowel isn't nearly as good as you would think, and when you compare it to Dancing Edge/Storm's Eye, either the NIN is buffing both tanks which is more than the BRD increase, or the WAR is applying it for the NIN and the NIN can use Aeolian Edge many more times, which is, again, an increase more than the BRD increase.
    So when comparing them one for one, AND when comparing them in a team, NIN and DRG do extremely similar DPSs, and I am fully willing to accept they do the same, which is less than MNK.
    And then NIN has the best utility of any class outside BRD on top of that, while DRG has the worst utility of any class.
    (0)
    Last edited by 4gotmypassword; 03-10-2015 at 11:53 AM.

  8. #48
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    As for AoE, Nin's is pretty bad, and MNK's is worse if it's not using Perfect Balance (NINs remember to Doton -> Kattatsu -> Katon), but even if a MNK does use Perfect Balance, it will be behind a DRG that uses, and can aim, Impulse Drive instead of Ring of Thorns. Ring of Thorns is pretty bad and only really there for humongous pulls where ID can't be aimed at everything, or for those who cannot aim themselves. I nearly never use it myself.

    And for Machinist, it looks like we'll have a class of two halves; a standard DPS class that parses pretty low, and spare metal which can be used in a few ways; a debuffing minibot, a buffing minibot (like Selene, perhaps, or a version with access to Paeon/Ballad), and a weapon attachment that increases DPS to the level of the other classes. That's how I've understood it, anyway.
    (0)

  9. #49
    Player
    IXZERO's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Shyvanna Dragonis
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Think you meant Doomspike instead of Impulse drive but yeah DRG>NIN>MNK in the AOE department.
    (0)

  10. #50
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Nothing comes close to Blm aoe. Period. You cannot even compare. Its BLM > DRG/ WHM > everything else > dead last: MNK

    Nothing comes close to Blm aoe. Period. You cannot even compare. Its BLM > DRG/ WHM > everything else > dead last: MNK

    Um NIN has pretty fkin awesome aoe. It aint DRG AOE, thats 4 sure. But very few jobs can tip DRG aoe.

    As for MNK, they have strong aoe man. They are just mega slow. Perfect balance spam doesnt work in a speedrun. Its on a timer. And getting greased lightning 3 will take 22 seconds anyway. If you got 1 blm, the trash will be dead by that time.

    So MNK aoe vs BLM aoe cant even be compared. Speed is everything in a speedrun. And MNK doesnt have it. People used to speedrun Wanderers Palace in 8 min. All it took was tank, healer, brd, blm. And that was with max ilevel capped at 70. With a mnk in the group, that would change to 20-25 min.

    The only reason why the dungeons today seem more or less the fair to all jobs is because SE implemented speedrun measures in the dungeons so you cant mass pull and then mass flare everything. But that has nothing to do with MNK aoe though.
    (0)

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