Quote Originally Posted by AldricBranchais View Post
Why not have encounters that actually doesn't play favorites with any of the DPS roles? Would be nice to have a T9 again.
I think it'd be a bit tricky to make encounters like that while keeping it varied. I remember in a reddit interview with Yoshida is that he intended the dungeons/duty to be completible as long as you fill out the role (2 tanks/2healers/2dps) regardless of who those dps, healers or tanks are. It might not be optimal (taking 4 monks, the highest dps class, or two bards), but it can work.

Can't say that for DRG as soon as 2.4 hit, or 2.5 in general for SMN with the itemization. I feel that they need to avoid this first rather than making an encounter being incredibly range/melee friendly (because for all I know, it certainly isn't stopping our monk from toppling my bard's DPS in T9)

Quote Originally Posted by siverstorm View Post
Feels like that depends on the definition of "realism" Lore or job mechanics?

Lore-wise a group of dragoons should be able to take down twintania and bahamut on their own or something.
In terms of job mechanics:



Also "realism" is a sketchy term to use in a fantasy based rpg with mages that can cast giant flaming balls of death and light.
We're in a setting where green chickens exist, cat-girls tend to be sluts, midgets and pointy-earred people are pricks, and giants who are jolly pirates. I think realism is pretty much thrown out of the window by the time I mentioned the green chicken.

If you want to play that game though, the "lore" aspect of paladins and bards feel extremely underplayed if anything and I hope that gets fixed up with 3.0 new actions.