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  1. #11
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    You can clear Final Coil with 4 melee. The jobs aren't imbalanced–the fights are. Granted though, if we merge a little realism into this, a Monk shouldn't be top DPS.
    Then who should be?
    (0)

  2. #12
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Feels like that depends on the definition of "realism" Lore or job mechanics?

    Lore-wise a group of dragoons should be able to take down twintania and bahamut on their own or something.
    In terms of job mechanics:

    Quote Originally Posted by Donjo View Post
    There's the classic argument for this of "the Monk isn't pushing the deeps by hitting hard, they're pushing it by hitting many many times very fast", but did you notice how this directly translates into the attack animations? Monks have more animations that hit multiple times than any other class, I believe.
    Also "realism" is a sketchy term to use in a fantasy based rpg with mages that can cast giant flaming balls of death and light.
    (0)

  3. #13
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Blueskyy View Post
    Then who should be?
    If we were to consider blms magic realism, the blm.

    Followed by drg and nin probably.
    (0)

  4. #14
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I honestly hope that they do a better job of balancing the mechanics for Alexander. Assuming it will be similar to coils and be a series of 4-5 fights, they should try and have at least 2 of them be more favorable for ranged DPS. The idea of 4 fights ALL being melee favored kind of boggles me. I mean, its not like they didn't have 4 separate instances to design bosses in. It would've been pretty easy to design more ranged favored fights.

    The combination of poor gear scaling, poor stat distribution, and melee favored FCoB mechanics is what drove SMN out of the meta. Let's not repeat that mistake again.
    (1)

  5. #15
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tex_Mex View Post
    I honestly hope that they do a better job of balancing the mechanics for Alexander. Assuming it will be similar to coils and be a series of 4-5 fights, they should try and have at least 2 of them be more favorable for ranged DPS. The idea of 4 fights ALL being melee favored kind of boggles me. I mean, its not like they didn't have 4 separate instances to design bosses in. It would've been pretty easy to design more ranged favored fights.

    The combination of poor gear scaling, poor stat distribution, and melee favored FCoB mechanics is what drove SMN out of the meta. Let's not repeat that mistake again.
    Why not have encounters that actually doesn't play favorites with any of the DPS roles? Would be nice to have a T9 again.
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  6. #16
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AldricBranchais View Post
    Why not have encounters that actually doesn't play favorites with any of the DPS roles? Would be nice to have a T9 again.
    I think it'd be a bit tricky to make encounters like that while keeping it varied. I remember in a reddit interview with Yoshida is that he intended the dungeons/duty to be completible as long as you fill out the role (2 tanks/2healers/2dps) regardless of who those dps, healers or tanks are. It might not be optimal (taking 4 monks, the highest dps class, or two bards), but it can work.

    Can't say that for DRG as soon as 2.4 hit, or 2.5 in general for SMN with the itemization. I feel that they need to avoid this first rather than making an encounter being incredibly range/melee friendly (because for all I know, it certainly isn't stopping our monk from toppling my bard's DPS in T9)

    Quote Originally Posted by siverstorm View Post
    Feels like that depends on the definition of "realism" Lore or job mechanics?

    Lore-wise a group of dragoons should be able to take down twintania and bahamut on their own or something.
    In terms of job mechanics:



    Also "realism" is a sketchy term to use in a fantasy based rpg with mages that can cast giant flaming balls of death and light.
    We're in a setting where green chickens exist, cat-girls tend to be sluts, midgets and pointy-earred people are pricks, and giants who are jolly pirates. I think realism is pretty much thrown out of the window by the time I mentioned the green chicken.

    If you want to play that game though, the "lore" aspect of paladins and bards feel extremely underplayed if anything and I hope that gets fixed up with 3.0 new actions.
    (0)

  7. #17
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RiceisNice View Post
    We're in a setting where green chickens exist, cat-girls tend to be sluts, midgets and pointy-earred people are pricks, and giants who are jolly pirates. I think realism is pretty much thrown out of the window by the time I mentioned the green chicken.
    Pretty much, thus the point I was making. Want to take realism into it? Suddenly SCH and SMN dps is useless on a sizable portion of the coils, how are you going to make the organs and lungs of a machine (ADS, dreadnoughts, the avatar, etc) fail?
    (0)

  8. #18
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I thought this thread was going to be about smash bros. After reading the title.
    (2)

  9. #19
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    You can clear Final Coil with 4 melee. The jobs aren't imbalanced–the fights are. Granted though, if we merge a little realism into this, a Monk shouldn't be top DPS.
    That's right. You are completely correct. Gunpowder and mechanized warfare will forever replace our primitive pointed sticks and clenched fists. I expect no less than a 99% Machinist adoption rate.

    If you are not already looking forward to it, please do.
    (0)

  10. #20
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    I think Skeith's point was that because Monks have such a good utility, they shouldn't also have the best DPS. Or maybe I'm just crazy.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

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