Quote Originally Posted by Tex_Mex View Post
I honestly hope that they do a better job of balancing the mechanics for Alexander. Assuming it will be similar to coils and be a series of 4-5 fights, they should try and have at least 2 of them be more favorable for ranged DPS. The idea of 4 fights ALL being melee favored kind of boggles me. I mean, its not like they didn't have 4 separate instances to design bosses in. It would've been pretty easy to design more ranged favored fights.

The combination of poor gear scaling, poor stat distribution, and melee favored FCoB mechanics is what drove SMN out of the meta. Let's not repeat that mistake again.
Why not have encounters that actually doesn't play favorites with any of the DPS roles? Would be nice to have a T9 again.