You can clear Final Coil with 4 melee. The jobs aren't imbalanced–the fights are. Granted though, if we merge a little realism into this, a Monk shouldn't be top DPS.
You can clear Final Coil with 4 melee. The jobs aren't imbalanced–the fights are. Granted though, if we merge a little realism into this, a Monk shouldn't be top DPS.


There's the classic argument for this of "the Monk isn't pushing the deeps by hitting hard, they're pushing it by hitting many many times very fast", but did you notice how this directly translates into the attack animations? Monks have more animations that hit multiple times than any other class, I believe.
Bootshine: 4 hits
Twin Snakes: 2 for one
Dragon Kick: I think this hits twice, but the breakdance could be confusing
Demolish: 5 hits
There's also the element of hitting pressure points, ala Touch of Death, but realism really does falter when one considers using such things against robots. Yo, Avatar! I'm going to make your... organs fail? Huh?
Player


That's right. You are completely correct. Gunpowder and mechanized warfare will forever replace our primitive pointed sticks and clenched fists. I expect no less than a 99% Machinist adoption rate.
If you are not already looking forward to it, please do.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



