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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Callinon View Post
    It's fine that it's hard. It's even good that it's hard. But locking off the content after it is bad. All the social skills in the world won't change the fact that I didn't attack this encounter when it was current, and so now finding a group that is both capable of clearing it AND will take someone who never has is extremely difficult and it has nothing to do with social skills.
    What you are missing here is that it's it's own seperate story and questline. So 'skipping' Turn 5 so you can progress to T10...or whatever turn you'd prefer to be on means you skip over vital storyline and battles that make that story make sense.

    Even in the Hildebrand quest -series, which is much easier to pug/excell at... you need to do the the battles and missions in order. Same with main storyline, moogle delivery quests, Crystal tower chain...even your job quests. Why should Binding Coil (or any other endgame content) be different?
    (1)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kinseykinz View Post
    Even in the Hildebrand quest -series, which is much easier to pug/excell at... you need to do the the battles and missions in order. Same with main storyline, moogle delivery quests, Crystal tower chain...even your job quests. Why should Binding Coil (or any other endgame content) be different?
    This. Absolutly. I've played since release of ARR and I remember being stuck on Stone Vigil normal for about three weeks since I kept getting bad groups in df (and I suppose I wasnt a great tank myself either). In the end I asked two friends for help and we cleared it in like 30 mins. I couldnt progress with the mainstory until I'd beaten that good old dungeon - and we all know that its still easy to get stuck on Garuda normal nowadays. Is that bad? Maybe. But I'm pretty sure the devs (and I agree with them) consider that necessary because that is how they're telling you that story. If the OP doesnt consider that content "to hard" I dont really understand what kind of solution he would suggest - that makes sure no one is locked out BUT still allowes the team to tell us this wonderful stories? Saying "Yeah, I dont care about the story, I care about the fight" is a bit... well...

    And still, I like to repeat that point: For the content people are locked out from you want some sort of a premade group anyways. You want "friends" or people who you enjoy playing with - and that sort of people will be fine with clearing content with you or - even better - will learn content with you. Progression locks are mostly affecting people who try to solo this game - and that might be possible until a certain point, I did so myself for quite a while and still had a lot of fun! But now that I've seen at least a bit of FCoB I'm glad that I found a bunch of people I'm feeling comfortable with. So maybe my word doesnt count anymore now but what I learned: It doesnt matter if some content is in your dutyfinderlist when you havent got people to do it with you...
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