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  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    I don't know why you keep telling people that healers aren't meant to use their DPS skills except while playing the small portion of the game that is solo content. If you're trying to encourage more bad, lazy healers, that would be the way to do it.

    Also, you don't actually need to kill much of anything to get credit in FATEs; either heal the crap out of players with the most enmity or tag every single mob. Enmity gets you credit, not kill count.

    Besides, I never have issues with FATEs even as a level-synced SCH OR WHM. Our damage is sufficient, and we will never die; what more could you ask for?
    If the game was meant to be a cookie-cutter-clone of every lame MMORPG out there, then every class would be required to DPS and never do group healing. That is the point that people are somehow not getting.

    When you do SOLO content, the WHM has only one AOE, Holy. You don't get to use it for most of the FATES because it's a level 45 spell. ACN/SMN/SCH has Bio II (Level 26,) Thaumatuge/BLM has several AOE's you get at level 12 and 18.

    When you go into any dungeon where you are levelsynced below level 45, you don't get to use Holy either. When people on the forum are suggesting that a healer that stands around doing nothing is not contributing by not DPS'ing, or that they are lazy, they are completely missing the point that the healer role is not meant to be a DPS class because it takes more effort than a stand-alone DPS class, and takes all the blame for the party wiping. What would suck more is if the game actually enforced the job rules, so say you're fighting a boss and everyone but you, the healer is dead, and you're going to wipe, but look the boss has 1% HP (this has happened), maybe I can throw a DoT and kite the boss while I hit regen. If I stop and try to cast anything else, dead.

    That's my point. If you're expecting the healer to DPS while in a party, then you're not playing the game as it was intended. It's up to the healer to decide if they want to. If you have a healer in your party, that gives the tank and DPS more time to focus on damage. If you expect the healer to DPS (so effectively the entire party is DPS), then everyone would be responsible for their own healing by bringing a buttload of pots to spam (which can't be done in FFXIV anyway.) This is how it is in other MMORPG's, and this is why freemium games stop being fun (couldn't afford to cashshop-only useful pots, well guess you get left for dead.)

    And this brings up another point that I've seen thrown around the forum...

    Not everyone is a spreadsheet nerd. If you are so hardcore that everyone must be maximizing every last second of the boss battle, you're completely sucking the fun out of the game. It's a game, not a freaking job at McDonalds.

    The point about the FATE's is that the game makes a lot of assumptions around SOLO or PARTY play. If I have to chase around low level FATE's to complete ATMA's where none of the FATE's in that zone are above level 40, then it's going to be impossible as the DPS will beat me to them every time. Want to know how I got the last ATMA for Western Thanalan and the last Atma for Central Thanalan? I camped the "boss" fates, because the trash mobs for the other fates were dead before I could cast anything but Aero.
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    Last edited by KisaiTenshi; 03-06-2015 at 03:30 AM.