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  1. #11
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Giantbane View Post
    Oh, you were SERIOUS about those accessories changes and weren't just proposing CRAZY things that SE might do to piss off their players.

    Those changes to accessories are AWFUL

    Making the accessories more random and frustrating to meld is absolutely no way to fix the problem at all.

    Seriously, the whole stat system and how it relates to materia is screwy. Elemental materia are completely pointless. Main stat materia are ONLY good on accessories (and really, only STR/VIT have much if any purpose, DEX/MND/INT are borderline useless too), and you pretty much want to kill that off.
    1. I never said anything about SE making changes intended to piss people off or posters in this thread only submitting ideas they wouldn't like to see implemented. I'm not quite sure where you got that.

    2. Crafted Accessories themselves are awful for game balance.

    3. The only other way to address the problem is to eliminate crafted accessories from the game entirely or make main stat materia either non-existent or nigh-useless. At least this way the most persistent can make their god piece eventually.

    4. Yeah, that's why it needs an entire rework. It's so hopelessly broken that it's better off removed than existing in such a state.

    Quote Originally Posted by Ashkendor View Post
    The only people that I see that may be confused about what accessories to wear are newbies that don't really understand how their stats work yet. I don't see what imbalances you're talking about, honestly. o.O

    Yeah... making it so the target gets one shotted unless they're mitigating is overdoing it a bit.

    I honestly don't see why there's such a problem with tanking things in Sword Oath if you can hold aggro.

    Not necessarily. If MT has a significantly better weapon than the OT, or if their gear is about the same and OT is out of their tank stance, it's not too hard for the MT to keep aggro while the OT puts some DPS on.

    You seem to have a real problem with non-DPS classes wanting to add some DPS... -.-
    1. I explained the imbalance a few posts ago. I hope it's pretty clear.

    2. Yeah, possibly, especially if Tanks are forced to stack VIT.

    3. Sure, play around with whatever you want in the dungeons. That's all fine and dandy because they're supposed to be facerolls. In Coil, being out of your Tank Stance should always be nigh suicide. The ways people are doing the "hardest" encounters exposes so many mistakes in encounter design it's not even funny.

    4. As I said, if the OT is a Paladin and has significantly more strength than the MT, it's very possible to steal hate because the only thing a Pally can do to DPS as OT is Halone.

    5. Not necessarily. What I'm sniping at with the Cleric Stance change is that Scholars can add their DPS far more easily than a WHM can because of their fairy healing at 100% throughput while they're in Cleric Stance. If that is removed, they're on equal ground in this regard. Regarding the Tanks, it's that the current tank meta exposes massive failures in stat and encounter design that brutally killing the aggressive tank would be a side effect of fixing.
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    Last edited by Donjo; 03-03-2015 at 09:25 AM.