Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 99

Hybrid View

  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Donjo View Post
    - Accessories are now class/job locked based on who uses the main stat primarily on them. STR goes to MNK/DRG, VIT goes to Tanks, etc.
    No thanks. Tank crafted accessories are crap for my WAR and I love my slaying stuff

    - Doesn't it seem odd that Grade IV Main Stat materia gives more points of stat than Determination materia, considering the gaps between their benefits?
    It's because it's secondary stat, and scales well with the other secondary stats's materias. Besides, I'd like to have grade V materias when 3.0 comes

    - Crafted Accessories no longer have any guaranteed meld slots. Crafted Body pieces now has only one guaranteed meld slot. Crafting and Gathering gear is not affected by this change.
    No thanks. Or you ease SBing by like 1000%, because it's a real pain in the ass as it is now

    - Vitality is now the stat that primarily determines damage for Tanks. Alternately, both Vitality and Strength determine damage but Strength contributes less than Vitality.
    wouldn't work. I could somewhat agree on a "vitality increases your defense" like the stamina stat works in other games, but damage is not what vitality brings

    - Parry is now on every single piece of Tank gear. Its allocation on gear will be "free", just like Accuracy on healer gear.
    apart forcing us to have parry, what does it do ? Just rework parry to actually be useful instead.

    - Small amounts of Piety can now be found on Caster gear. It's allocation on gear will also be free.
    only benefits SMN, and wouldn't be fitting. Also, WMN will be reworked for 3.0 with changes on Spell speed, so that may not even be necessary.

    - Dexterity is now found on Tank gear, in allocations equal to half of Strength. After all, what good is it to make a stat that explicitly benefits procs that only two jobs really use... and then not give it to those two jobs?
    Dexterity has no use for tanks except increasing parry rate by a bit. While being an increase, it's not fitting.

    - Determination is removed from the game. It's too redundant.
    removing a stat in a game where the few stats present are already boring is just bad design.



    - In instanced content level 45 and above, any attack from a monster whose intended target is the player highest in threat will instantly kill that player unless the attack is mitigated somehow. Shield Oath and Defiance are considered to be mitigation for this purpose.
    unnecessary difficulty is just dumb. Leave instant kills and tank busters in raids, they do not belong in dungeons.

    - Being outside of a Tank stance now halves aggro generation once a Tank Stance has been unlocked.
    and again, no point. If you steal hate as OT, you're bad or your MT doesn't know how to 1-2-3. period.

    - Cleric Stance now reduces the heal potency of Eos and Selene's Embrace and Whispering Dawn.
    it already does if you summon a fairy while in stance

    - At Level 55, Black Mages can carry up to 3 stacks of Firestarter at once and 2 stacks of Thundercloud. However, letting any of them time out causes them all to be lost. Using one will reset the timer.
    No. Balance should prevail, and this throws balance out of the window.

    - The spell speed buff granted by critical hits from pets will instead increase critical hit rate for Summoners.
    these two stats have nothing in common. Please be serious.







    As for me, I would just want to have a real job system, ala FFT or Bravely Default with a primary job and a sub job.
    (6)

  2. #2
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I really want specs in this game. All Dragoons feel the same, all monks too, all blm...etc.

    Even without changing the job's role a spec would make a difference and will help to motivate people to create more characters.
    (2)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    The game actually becoming fun to play... and not being forced into statics to get the best gear like Coil.
    (0)

  4. #4
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Inuk9 View Post
    Lol, that would be funny.
    Redesign of summoner would bring in more players then upset. I know dozens in my old ff 11 link shell that was turned off from wow clone ff 14.
    (3)

  5. #5
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vlady View Post
    Redesign of summoner would bring in more players then upset. I know dozens in my old ff 11 link shell that was turned off from wow clone ff 14.
    As someone who mained a warlock in wow and was extremely serious about it, in both a hardcore raid environment and high ranked PvP environments.

    I can promise you 100% that summoner plays absolutely nothing like wows warlock besides the fact that you have dots you put on mobs, and have a pet.
    (1)

  6. #6
    Player
    Starrywisdom's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Starry Wisdom
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Slappah View Post
    As someone who mained a warlock in wow and was extremely serious about it, in both a hardcore raid environment and high ranked PvP environments.

    I can promise you 100% that summoner plays absolutely nothing like wows warlock besides the fact that you have dots you put on mobs, and have a pet.
    Which is exactly like WoW warlock; doesn't matter the implementation as you're comparing a game where normal hotbars are 50+ abilities to game where it's normaly 10. So there will be some fundamental changes; but you're still referencing a DoT based pet job at the core.
    (2)

  7. #7
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Starrywisdom View Post
    Which is exactly like WoW warlock; doesn't matter the implementation as you're comparing a game where normal hotbars are 50+ abilities to game where it's normaly 10. So there will be some fundamental changes; but you're still referencing a DoT based pet job at the core.
    No.

    The similarity is that they have dots and a pet. That's the ONLY similarity.

    Warlock has 3 specs, only ONE of which is actually a dot based spec.
    And the dot based spec plays NOTHING like summoner AT ALL.

    and no, you don't have "normal 50+ abilities" for your hotbars.
    I had 45ish abilities bound, MAJORITY of which were purely macros for targetting in PvP purposes.
    They have around the same amount of abilities as we do in this game for core rotations.

    I could go and list rotations for all 3 specs and then list the rotation for smn if you'd like. They aren't similar in the slightest bit.

    The ONLY dot based spec warlock has, doesn't even cast its dots for the most part. They have an ability that puts all their dots up automatically without manually casting each separate dot, and their "filler" spell is a channel, that does basically no damage and only purpose is to further buff dot ticks.

    By this logic, ninja is the same thing as wows rogue.
    (1)

  8. #8
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Nightshade
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vlady View Post
    Redesign of summoner would bring in more players then upset. I know dozens in my old ff 11 link shell that was turned off from wow clone ff 14.
    Then they'll like my crazy idea! Scrap everything (again), and turn this into FFXI-2 lol

    (but srsly, hands off smn ;p)

    Quote Originally Posted by Slappah View Post
    I can promise you 100% that summoner plays absolutely nothing like wows warlock besides the fact that you have dots you put on mobs, and have a pet.
    Quoted for truth. In fact, not all of the 3 specs specialize in DoT damage either. >.>
    (2)
    Last edited by Natsuno; 03-03-2015 at 09:33 AM.

  9. #9
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Making spell speed so that as well as increasing speed of casting, it also increases the speed of DOT ticks and regen ticks.
    (4)

  10. #10
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Talia_Hailwind View Post
    Making spell speed so that as well as increasing speed of casting, it also increases the speed of DOT ticks and regen ticks.
    This would require a core change of the entire dot system, as dots and hots tick for everyone at the same time, presumably to reduce workload on the server.
    (0)

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast