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  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80

    3.0's Coming... What are the Craziest Game Changes you can Think of?

    Exactly what the title says. With a full version number update around the corner, imagine that you're sitting in that SE boardroom trying to think of the kinds of mechanic and rule changes that devs can only get away with at a time like this. They don't need to make sense or have any chance of being viable; they just need to be capable of shaking things up. Who's in? Here's my examples.

    Stats and Gear

    - Accessories are now class/job locked based on who uses the main stat primarily on them. STR goes to MNK/DRG, VIT goes to Tanks, etc.

    - Doesn't it seem odd that Grade IV Main Stat materia gives more points of stat than Determination materia, considering the gaps between their benefits? Let's mess with that. There are no longer any Grade I Main Stat materia. Grade II is +1, III is +2, up to Grade V being +4. Vitality and Piety Materia are not affected.

    - Crafted Accessories no longer have any guaranteed meld slots. Crafted Body pieces now has only one guaranteed meld slot. Crafting and Gathering gear is not affected by this change.

    - Vitality is now the stat that primarily determines damage for Tanks. Alternately, both Vitality and Strength determine damage but Strength contributes less than Vitality.

    - Parry is now on every single piece of Tank gear. Its allocation on gear will be "free", just like Accuracy on healer gear.

    - Small amounts of Piety can now be found on Caster gear. It's allocation on gear will also be free.

    - Dexterity is now found on Tank gear, in allocations equal to half of Strength. After all, what good is it to make a stat that explicitly benefits procs that only two jobs really use... and then not give it to those two jobs?

    - Determination is removed from the game. It's too redundant.

    - All secondary stats provide greater effects on healers in order to promote actual dichotomy between builds. Piety is not considered for these effects.

    Mechanics

    - In instanced content level 45 and above, any attack from a monster whose intended target is the player highest in threat will instantly kill that player unless the attack is mitigated somehow. Shield Oath and Defiance are considered to be mitigation for this purpose.

    - Being outside of a Tank stance now halves aggro generation once a Tank Stance has been unlocked.

    - Cleric Stance now reduces the heal potency of Eos and Selene's Embrace and Whispering Dawn.

    - Fights which are built to require two tanks now properly enforce this property. If it is a stacking debuff that requires a swap, tanks will instantly die to the next attack at X number of stacks. If it is a debuff that makes a specific attack an instant kill, that attack eats through Hallowed Ground and Holmgang. If it is an attack intended to be shared between both tanks, then it will instantly kill everyone hit unless two of the targets are tanks. If there are adds that another Tank is required to grab, then they will gain significant damage up and vulnerability down buffs if they are too close to the boss.

    - At Level 55, Black Mages can carry up to 3 stacks of Firestarter at once and 2 stacks of Thundercloud. However, letting any of them time out causes them all to be lost. Using one will reset the timer.

    - At Level 55, Succor will be affected by Crits the way Adloquium is.

    - The spell speed buff granted by critical hits from pets will instead increase critical hit rate for Summoners.

    Raids

    - Raid instances now feature a miniboss which drops a single piece of gear upon defeat. Regular bosses will still drop two. The difficulty of these minibosses will be tuned at approximately 66-75% of the proper boss's difficulty. There will be no miniboss in the last portion of a raid. Loot tables are split between all three chests in the instance.

    - In addition to random drops from raid bosses, all players will be rewarded a token unique to that boss which can be redeemed for specific drops from that boss in high enough quantities(8 for body/pants, 5 for head/hand/feet, 3 for waist/accessory). If raids also drop materials to enhance alternate gear, then 2 tokens from any boss can be exchanged for right side pieces and 3 for left. Tokens are universal in respect to jobs and unique only in respect to the defeated boss. Weapon drops from the final boss of the raid cannot be obtained with these tokens.

    - "Trash" monsters in raids are now actually dangerous and require strategy to defeat. Inexperienced groups may not actually reach the boss of a portion of the raid on their first attempt. Under no circumstances can these encounters be avoided or skipped.


    So, um, well, I suppose that's a good enough start. Have at it. Be as silly and crazy as you want!
    (1)
    Last edited by Donjo; 03-03-2015 at 02:20 AM.

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    The phasing out of the Class system and adjustment of the Armory system. Yoshi-P Commented on this quite some time ago and I want more details on what he meant and what direction this is taking!
    (5)

  3. #3
    Player
    Sumimi's Avatar
    Join Date
    Jan 2015
    Posts
    65
    Character
    Sumimi Sumomo
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    Outside of Cleric Stance, WHM Holy aoe heals for Cure 1 Potency in addition to it's original effects.
    In Cleric Stance, unchanged.

    ...what? I can dream!

    In all seriousness, I wanna see stance dancing making a bigger impact on gameplay.
    (9)

  4. #4
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I want monks to be more mobile and a better AOE rotation besides using PB. And a real definitive High damage/High Cooldown skill (like Asura's fist in Ragnarok online)
    (1)

  5. #5
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    removing housing item limits inside and out for all sizes, allowing us to choose the gear (appearance) for NPCs in the house, embrace the housing glitch that allows people to place table top items anywhere and apply it to all items with the ability to resize objects as well.
    (3)
    "Try not. Do or do not. There is no try."

  6. #6
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    A complete redesign of SMN, cause they'd be crazy and it would piss off a lot of people...
    (4)

  7. #7
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Brianmj View Post
    A complete redesign of SMN, cause they'd be crazy and it would piss off a lot of people...
    Lol, that would be funny.
    (0)

  8. #8
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Reduce Recast of Invigorate from 180 > 120
    Change combo from: Heavy Thrust > Ring of Thorns to Heavy Thrust > Phlebotomize (when used in this combo DoT potency increased from 30 to 40) > Ring of Thorns (when used in this combo Ring of Thorns adds: 5 second Bind)
    Have the decrease in Life Surge go from 90 > 50 to 90 > 45 (this allows for a cleaner combo "wheel" with virtually no delay between off global and global cooldowns)
    Remove Keen Flurry from Dragoon (give it to any tank job honestly) replace with Speed Surge (next non-global cool ability used will have no recast time applied OR 30 second duration: Spell Speed/Skill Speed is increased by up to 25% [increased from traits 15% originally] cooldown: 90seconds)
    (1)

  9. #9
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Donjo View Post
    - Accessories are now class/job locked based on who uses the main stat primarily on them. STR goes to MNK/DRG, VIT goes to Tanks, etc.
    No thanks. Tank crafted accessories are crap for my WAR and I love my slaying stuff

    - Doesn't it seem odd that Grade IV Main Stat materia gives more points of stat than Determination materia, considering the gaps between their benefits?
    It's because it's secondary stat, and scales well with the other secondary stats's materias. Besides, I'd like to have grade V materias when 3.0 comes

    - Crafted Accessories no longer have any guaranteed meld slots. Crafted Body pieces now has only one guaranteed meld slot. Crafting and Gathering gear is not affected by this change.
    No thanks. Or you ease SBing by like 1000%, because it's a real pain in the ass as it is now

    - Vitality is now the stat that primarily determines damage for Tanks. Alternately, both Vitality and Strength determine damage but Strength contributes less than Vitality.
    wouldn't work. I could somewhat agree on a "vitality increases your defense" like the stamina stat works in other games, but damage is not what vitality brings

    - Parry is now on every single piece of Tank gear. Its allocation on gear will be "free", just like Accuracy on healer gear.
    apart forcing us to have parry, what does it do ? Just rework parry to actually be useful instead.

    - Small amounts of Piety can now be found on Caster gear. It's allocation on gear will also be free.
    only benefits SMN, and wouldn't be fitting. Also, WMN will be reworked for 3.0 with changes on Spell speed, so that may not even be necessary.

    - Dexterity is now found on Tank gear, in allocations equal to half of Strength. After all, what good is it to make a stat that explicitly benefits procs that only two jobs really use... and then not give it to those two jobs?
    Dexterity has no use for tanks except increasing parry rate by a bit. While being an increase, it's not fitting.

    - Determination is removed from the game. It's too redundant.
    removing a stat in a game where the few stats present are already boring is just bad design.



    - In instanced content level 45 and above, any attack from a monster whose intended target is the player highest in threat will instantly kill that player unless the attack is mitigated somehow. Shield Oath and Defiance are considered to be mitigation for this purpose.
    unnecessary difficulty is just dumb. Leave instant kills and tank busters in raids, they do not belong in dungeons.

    - Being outside of a Tank stance now halves aggro generation once a Tank Stance has been unlocked.
    and again, no point. If you steal hate as OT, you're bad or your MT doesn't know how to 1-2-3. period.

    - Cleric Stance now reduces the heal potency of Eos and Selene's Embrace and Whispering Dawn.
    it already does if you summon a fairy while in stance

    - At Level 55, Black Mages can carry up to 3 stacks of Firestarter at once and 2 stacks of Thundercloud. However, letting any of them time out causes them all to be lost. Using one will reset the timer.
    No. Balance should prevail, and this throws balance out of the window.

    - The spell speed buff granted by critical hits from pets will instead increase critical hit rate for Summoners.
    these two stats have nothing in common. Please be serious.







    As for me, I would just want to have a real job system, ala FFT or Bravely Default with a primary job and a sub job.
    (6)

  10. #10
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I really want specs in this game. All Dragoons feel the same, all monks too, all blm...etc.

    Even without changing the job's role a spec would make a difference and will help to motivate people to create more characters.
    (2)

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