Quote Originally Posted by Donjo View Post
- Accessories are now class/job locked based on who uses the main stat primarily on them. STR goes to MNK/DRG, VIT goes to Tanks, etc.
No thanks. Tank crafted accessories are crap for my WAR and I love my slaying stuff

- Doesn't it seem odd that Grade IV Main Stat materia gives more points of stat than Determination materia, considering the gaps between their benefits?
It's because it's secondary stat, and scales well with the other secondary stats's materias. Besides, I'd like to have grade V materias when 3.0 comes

- Crafted Accessories no longer have any guaranteed meld slots. Crafted Body pieces now has only one guaranteed meld slot. Crafting and Gathering gear is not affected by this change.
No thanks. Or you ease SBing by like 1000%, because it's a real pain in the ass as it is now

- Vitality is now the stat that primarily determines damage for Tanks. Alternately, both Vitality and Strength determine damage but Strength contributes less than Vitality.
wouldn't work. I could somewhat agree on a "vitality increases your defense" like the stamina stat works in other games, but damage is not what vitality brings

- Parry is now on every single piece of Tank gear. Its allocation on gear will be "free", just like Accuracy on healer gear.
apart forcing us to have parry, what does it do ? Just rework parry to actually be useful instead.

- Small amounts of Piety can now be found on Caster gear. It's allocation on gear will also be free.
only benefits SMN, and wouldn't be fitting. Also, WMN will be reworked for 3.0 with changes on Spell speed, so that may not even be necessary.

- Dexterity is now found on Tank gear, in allocations equal to half of Strength. After all, what good is it to make a stat that explicitly benefits procs that only two jobs really use... and then not give it to those two jobs?
Dexterity has no use for tanks except increasing parry rate by a bit. While being an increase, it's not fitting.

- Determination is removed from the game. It's too redundant.
removing a stat in a game where the few stats present are already boring is just bad design.



- In instanced content level 45 and above, any attack from a monster whose intended target is the player highest in threat will instantly kill that player unless the attack is mitigated somehow. Shield Oath and Defiance are considered to be mitigation for this purpose.
unnecessary difficulty is just dumb. Leave instant kills and tank busters in raids, they do not belong in dungeons.

- Being outside of a Tank stance now halves aggro generation once a Tank Stance has been unlocked.
and again, no point. If you steal hate as OT, you're bad or your MT doesn't know how to 1-2-3. period.

- Cleric Stance now reduces the heal potency of Eos and Selene's Embrace and Whispering Dawn.
it already does if you summon a fairy while in stance

- At Level 55, Black Mages can carry up to 3 stacks of Firestarter at once and 2 stacks of Thundercloud. However, letting any of them time out causes them all to be lost. Using one will reset the timer.
No. Balance should prevail, and this throws balance out of the window.

- The spell speed buff granted by critical hits from pets will instead increase critical hit rate for Summoners.
these two stats have nothing in common. Please be serious.







As for me, I would just want to have a real job system, ala FFT or Bravely Default with a primary job and a sub job.