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  1. #81
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Before only qualm was too many mobs followed and that thought that was interesting. Mandies following was interesting, because it was a cute little mandy. Nannygoats, its like "why are 5 nannygoats sniffing me privies!" Otherwise I liked OP since I'm sure they'll see over a 100 likes and go "oh cool people like that"
    (2)

  2. #82
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    It made more sense as well thinking more about it with some mobs for game play not just immersion..
    I run past an eft now it just attacks..
    OK it an aggressive mob, but before it was only occasionally aggressive if i stayed in its area to long..
    I meant we had levels of aggressiveness almost rather then ignore/attack only.
    (3)

  3. #83
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Esk View Post
    I'm 100% in, why they removed a good feature i'll never understand.
    The game needs more depth/lore/atmosphere (a lot more) not less of it.
    Darker zones (black shroud its a deep old forest not a small woodland) and a more evil mob AI

    I would rather see lots more mob AI added aswell, like some animals moving in packs, Ewe's following a ram and so on.
    You attack one of the ewe's the ram attacks you but all the Ewes make a run for it..
    Monkeys throwing their nuts at you as you pass (ok doing like 5 damage and not pulling you into combat or something but its to try get you to fight them).
    Maybe even mobs chasing other mobs off an area!
    lol! That would be awesome about the monkeys.

    Running along, suddenly "thwap!", you're knocked on the side of the head by a small rock. You hear an amused chatter, which sounds oddly like laughter, coming from nearby, as you have just enough time to see the suspect duck behind the tree.

    Mischievous mobs... now that would be something new.
    (5)

  4. #84
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    18
    i think we need all mob AI back even the "curious" one people complain about, so you cant do a AoE WS when its near.... oh wait.....no.......mayb....nah......OMG i got it! then don't use it. ^_^
    (3)

  5. #85
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Couldn't agree with OP more.
    (3)

  6. #86
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4
    I definitely approve of this idea.
    Also, someone mentioned mobs that attack, but don't aggro? Sea hares in Casseopeia Hollow do that. They react to people getting too close by spraying a bunch of goo at anything nearby. It doesn't engage afterwards or set you into combat.
    (4)

  7. #87
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    signed! I loved the way every mob approach regarding characters were pretty much unique.
    (4)

  8. #88
    Player

    Join Date
    Mar 2011
    Location
    Garlond Ironworks
    Posts
    39
    Signed, I really want this feature to return along with more adjustments to mob sizes; mobs like dodos and puks should return to their original size or be made smaller, in my opinion.
    (5)

  9. #89
    Player
    yukaru's Avatar
    Join Date
    Jul 2011
    Posts
    102
    Character
    Kairam Ithakis
    World
    Zalera
    Main Class
    Gladiator Lv 70
    signed.... i liked how some mobs would follow.... now it seems boring
    (2)

  10. #90
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Cid View Post
    Signed, I really want this feature to return along with more adjustments to mob sizes; mobs like dodos and puks should return to their original size or be made smaller, in my opinion.
    I was really disappointed that the Spriggans got an increase in size... I loved how tiny they were! Reminded me of something out of a Ghibli movie.
    (4)

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