Quote Originally Posted by Anty View Post
the cap is far too low for a game that advertises multiple/all jobs on one character.
They can have the cap per job. I don't see a problem in that.
then people with less time and focusing on one job, will still be able to do what they used to, the people with more can actually put good use of the system and play more then 1 job.

They can create a bigger variety of content(also longer), so people dont rush them in 10 min or speedrun it. Provide dungeons with more random encounters, just make it harder. By harder i dont mean stupid dps-checks which are only beatable with certain gearlvls. That is as well poor, lazy design. - Odin fight? lol it's the prime example of that mechanic.
I wouldn't be opposed to a per job or per role cap. It's a good point... with our characters being able to play everything, something like that could make sense.

Linear content, however, is a separate issue. I agree completely. DPS checks and health checks (both forms of ilvl checks) have been especially prominent in scob and fcob. All very "bleh" to me.