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  1. #1
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    I think my idea for Anima is pretty decent, needs work though

    Now it's time for the Anima talk. Sorry to bring this up, I do not want another heated thread about this, but with other transports coming in, Anima becomes more obsolete so it shouldn't matter too much what I say.

    Anima takes the fun out of the game, sure it's fast and everything, but it's not an accomplishment using it, how can you call yourselves adventurers if you don't even do that. Here is what I suggest;
    • Anima should cost points earned by Behest, quests and levequests alongside gil.
    • You can only have a maximum of 25 to start off. to go above this, you need to quest for it.
    • Each quest you do to raise the max Anima will get progressively harder.
    • Each quest will raise Anima a certain amount, for example "Quest 1 raises to 40, Quest 2 raises to 55, Quest 3 raises to 70, Quest 4 raises to 85, Quest 5 raises to 100".
    • In the future, more quests should become available to get more maximum Anima.
    • To get the ability to use anima, there should be a basic starting quest from starting the game (maybe challenging to rank 5 and almost impossible for rank 1).
    • Do not make it possible to be able to get teleported by someone else using Anima to a place that you have never been! Otherwise you would not have earned that area yourself. I do not know if this is fixed now but it used to be possible from my knowledge.
    Well, that's my Anima ideas, and as you know, numbers are theoretical and and whole concept needs ironing out but I think I explained it well enough. And remember, airships and chocobos will be added so Anima will matter less. The reason I suggest this system be in place is because being able to teleport anywhere is a massive gift and at the time is the only transport, but with more transport options this should be an ability that you need to work for, just like riding chocobos or getting the airship pass. Auto-regen anima points is something that you aren't working for, and thus is free transport, something that needs to change. This also means that I will have a harder time getting around, so like I said, it's a system that may not sound good to you, but it's a system that is there for the good of all players, not myself.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by MattyWS View Post
    I think my idea for Anima is pretty decent, needs work though
    Matty, as I brought up with another seemingly casual player, how could you hold an honest approach to this subject when you don't play every day or have 5 alternate characters to abuse anima from?
    (0)