When MMO creators realize they will get more subscriptions by implementing this, I will find a game like that.
Enjoy your dead game that everyone leaves because you want the game to force them to play your way even though they do not want to.
anima is just a bad system for porting, for 1. it gives a sense of punishment when u run out. 2. theres a loop hole for it, it's called money and it all goes to se, u can buy another account, u can borrow friends accounts. so if u'r rmt or got money to waist u'r sailing threw the game with no problems, while others are screwed.
it needs a way to refill it in game threw quest or something, or straight out stop charging anima for the ports. no running to anything should really take more then 5mins outside maybe some far run to mission bosses, or long timer hnm's. a dungeon like astral desent would be nice, this time around everyone will do it not just a few cause it's personal to them and they won't just let a group do it themselves everytime.
in ffxi i teleported probably 20-100times a day easily, this game keeps u from doing things with this system, people not getting a port don't want to come do things cause of the waist of anima, it hard to get replacements for party ..it might last another hour not worth my anima, i'll help.... if you come pick me up. hnms and linkshell run events will leaders need multiple accounts to port there players? that won't be fair on them either. quiting early cause dang i used way to much anima today? all this things are fail from a fail porting system.
give us free ports or even bring back class teleports they were better, everyone could either level the class or pay for ports from players, there wasn't a loop hole for only some to get away with enjoying the game without hours of running a day or being stuck in city all day. but i'd prefer this system cause sooner or later teleports get more and more anoying to get from people like in ffxi. (like it will get for repairs, and also how unfair making the crafting system change to 1 craft per person ...again its all things that real money tossed at se can fix and this is a bad system and needs to be fixed)
Citing XI, did anyone really ever see any drawback of a WHM being able to teleport with MP? Or, a BLM being able to Warp himself and/or all of the party back to their home points? Now that Return has been reduced to 0 cost, we virtually have that. Now, I ask you, why can we not have the former?
the drawback is if those players werent avialable to do it and you didnt have it, you could get it, and you had to RUNCiting XI, did anyone really ever see any drawback of a WHM being able to teleport with MP? Or, a BLM being able to Warp himself and/or all of the party back to their home points? Now that Return has been reduced to 0 cost, we virtually have that. Now, I ask you, why can we not have the former?
sounds familiar? running to camp cuz no one could teleport you?
so now everyone has teleport, at a cost though(its the exchange we had to pay for everyone getting it at rank 1)
its up to the players to manage that anima now
if they choose to use it for everything they do, then its their fault for running out.
if SP parties are the major demand for needing it, maybe they should run everywhere and teleport when its party time?
also, with up to 8 people in a party, thats 8 people who can teleport, if all 8 dont have anima, thats just a shame, someone should be able to do it.
My XIVPad: http://xivpads.com?2031148
You're still missing my point by a longshot. People cannot get to where they need to be when they need to be there because anima is too costly to lose on something that isn't necessarily guaranteed. Paying 3-5k gil for a teleport, however, is pretty reasonable in an emergency situation.the drawback is if those players werent avialable to do it and you didnt have it, you could get it, and you had to RUN
sounds familiar? running to camp cuz no one could teleport you?
so now everyone has teleport, at a cost though(its the exchange we had to pay for everyone getting it at rank 1)
its up to the players to manage that anima now
if they choose to use it for everything they do, then its their fault for running out.
if SP parties are the major demand for needing it, maybe they should run everywhere and teleport when its party time?
also, with up to 8 people in a party, thats 8 people who can teleport, if all 8 dont have anima, thats just a shame, someone should be able to do it.
That response is horrible Foxbat. In no way does that answer why it is detrimental to the community for us to have the equivalent of a WHM's abilities in FFXIV. Because anima is consumable and therefore precious, who's to say whose anima is more valuable than another's? We don't even have /random in this game for these types of situations.
thats besides the point though, everyones anima is valuable, and it is up to that person to determine the best use of itYou're still missing my point by a longshot. People cannot get to where they need to be when they need to be there because anima is too costly to lose on something that isn't necessarily guaranteed. Paying 3-5k gil for a teleport, however, is pretty reasonable in an emergency situation.
That response is horrible Foxbat. In no way does that answer why it is detrimental to the community for us to have the equivalent of a WHM's abilities in FFXIV. Because anima is consumable and therefore precious, who's to say whose anima is more valuable than another's? We don't even have /random in this game for these types of situations.
if they cant manage it well, thats not the games fault its theres, the more you play the more you use, well guerss what, the more you play the more time you have to run places and not waste anima too
but my point stands as with every suggestion people make
just because itl benefit players doesnt make it a good thing
starting at rank 50 will benefit people too
auto crafting will benefit people
offline leveling will benefit people
everything being free will benefit people
so "it doesnt hurt you, itl only help people" is the worst thing you can say in favor of wanting something
why not just say "i suck at anima management and i want the game to make it so i dont gotta worry about it" at least then itd be honest
My XIVPad: http://xivpads.com?2031148
How does starting at R50 DoM/DoW make the game better? -You won't know how to play your class.thats besides the point though, everyones anima is valuable, and it is up to that person to determine the best use of it
if they cant manage it well, thats not the games fault its theres, the more you play the more you use, well guerss what, the more you play the more time you have to run places and not waste anima too
but my point stands as with every suggestion people make
just because itl benefit players doesnt make it a good thing
starting at rank 50 will benefit people too
auto crafting will benefit people
offline leveling will benefit people
everything being free will benefit people
so "it doesnt hurt you, itl only help people" is the worst thing you can say in favor of wanting something
why not just say "i suck at anima management and i want the game to make it so i dont gotta worry about it" at least then itd be honest
How does starting at R50 DoL/DoH make the game better? - You won't know how to craft.
How does not playing the game but progressing make the game better? - You won't know anything when it comes down to it.
Now, put that into perspective with the issue at hand:
How does retaining the ability to teleport when you choose to make the game better?
-You always know there's a probability that you can make it to events in a timely manner, whether you've just walked in from a long day's work or have been playing 13hrs. solid.
-You don't have to worry that you don't have the time to make it because you've got other responsibilities, or you've had so much fun for the past half-day that you spent all of your resources and now cannot join your friends.
Those are just a few. Now, fill in the blanks~:
Being able to teleport freely will decrease the quality and general interest of the game because:
what i said still holds true, this isnt about everyone, its about you not wanting to manage anima(as it has held true with most people that argue this point)How does starting at R50 DoM/DoW make the game better? -You won't know how to play your class.
How does starting at R50 DoL/DoH make the game better? - You won't know how to craft.
How does not playing the game but progressing make the game better? - You won't know anything when it comes down to it.
Now, put that into perspective with the issue at hand:
How does retaining the ability to teleport when you choose to make the game better?
-You always know there's a probability that you can make it to events in a timely manner, whether you've just walked in from a long day's work or have been playing 13hrs. solid.
-You don't have to worry that you don't have the time to make it because you've got other responsibilities, or you've had so much fun for the past half-day that you spent all of your resources and now cannot join your friends.
Those are just a few. Now, fill in the blanks~:
Being able to teleport freely will decrease the quality and general interest of the game because:
theyve added 2 ways to lessen the anima spent since launch, and its still not enough for some people
learn to run when you have time, thats the answer
dont wanna run? why are you playing an mmo?
My XIVPad: http://xivpads.com?2031148
Eh, just forget it. You're too thick. >.>;what i said still holds true, this isnt about everyone, its about you not wanting to manage anima(as it has held true with most people that argue this point)
theyve added 2 ways to lessen the anima spent since launch, and its still not enough for some people
learn to run when you have time, thats the answer
dont wanna run? why are you playing an mmo?
Please don't bother responding to my threads directly if you cannot post anything but your personal opinion as ultimate fact and reason enough. It just doesn't work at all.
You're wasting your time with Vedis. They are either a troll or a blind fanboy, there is no point in arguing with them. :xHow does starting at R50 DoM/DoW make the game better? -You won't know how to play your class.
How does starting at R50 DoL/DoH make the game better? - You won't know how to craft.
How does not playing the game but progressing make the game better? - You won't know anything when it comes down to it.
Now, put that into perspective with the issue at hand:
How does retaining the ability to teleport when you choose to make the game better?
-You always know there's a probability that you can make it to events in a timely manner, whether you've just walked in from a long day's work or have been playing 13hrs. solid.
-You don't have to worry that you don't have the time to make it because you've got other responsibilities, or you've had so much fun for the past half-day that you spent all of your resources and now cannot join your friends.
Those are just a few. Now, fill in the blanks~:
Being able to teleport freely will decrease the quality and general interest of the game because:
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