I disagree because if it wasn't for these unique job creations the series would have never became what it is today. If they didn't explore the realm of different unique jobs, fun and interesting jobs like Blue Mage, Scholar (FFXIV Edition), Puppetmaster, Rune Fencer (Knight), Geomancer, etc would have never came into existence and this game would have been another cookie cutter RPG. Sure the Astrologian looks like its gonna be a gambler and time mage mixed together but the possibilities are endless.
As for the future tanks I been thinking about it, and I think it would be interesting if SE makes a new system to influence your role rather than have your role determined by your class/job. A idea I have is to introduce the merit system from FF11 revamped to work like the talent tree system from world of Warcraft. So basically with the "Merit System" you would unlock it at level 10~15 and choose a specialization after choosing that specialization you would gain points that could be distributed within that tree to increase merit categories to unlock traits, skills, or just simply alter or enhance a learned ability. So in an essence this type of system would make it easier to introduce traditional hybrid jobs like red mage & blue mage, while making "some" of the jobs that are already ingame more diverse by allowing you to choose a role.
This doesn't mean that every job would be able to change there role, for example traditionally a black mage is the main magic burst DPS so they wouldn't be able to specialize in tanking or healing but they could specialize in many different aspects like elemental affinity, or the type of damage they do like Burst, DPS, Delayed Damaged.
Others like Warrior would be able to specialize in DPS
Paladins could potentially Heal.
Summoners could potentially Tank.
Dark Knight would have a DPS tree making those angry fanboys happy.
Samurai when introduced could be a tank or DPS or Yoshi-P would be happy that he could have a DPS samurai and still introduce a new Tank.
Etc.



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