This. This is my problem with crafting. I'm not trying to say that there is no skill in crafting, but it's hard for anyone to argue that RNG doesn't play a breaking role in the difficulty of a synth. I've done back to back 4* artisan Aprons where I got only 1 good proc and had failed half my hasty/rapids and then failed the reclaim. I've also had aprons where I nailed every hasty and finished the synth with 30 Durability and 100% without using Byregot's. I've seen several of the crafters here say bad luck is something you have to live with in crafting, but imagine the rage that would ensue of something like this was a coil mechanic where you can either face roll through the content or absolutely can't win the fight because you just got dealt a bad hand on that attempt. I fail to see why this type of design is "working as intended" for crafting.
Also, I agree with your comments on the i110 weapons. I don't understand why the i110 accessories get to be best-in-slot for some classes but the i110 weapons are over priced glamour. Even the i110 armor pieces are very niche. Something as simple as a BoP coil drop like Carbontwine to augment these gear pieces either through an NPC or through "Request Meld" on a crafter to bump it from i110 to i120/130 with improved stats based on meld would be sufficient.
I mean at the rate they release the i110 weapons they are so far behind being anywhere near a feasible starter weapon, stat-wise.


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