Quote Originally Posted by Mishini_Dracoto View Post
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Even if you were to mass produce and use HQ items whenever possible for big time crafts like the ilvl110 weapons or the artisan/foragers stuff, there's still an off chance that it can go incredibly wrong, whether its the 20% fail rates, getting no goods for the first 20-25 steps or reclaim not working.

I'm not saying or trying to imply that its all about RNG, or that there's no skill involved, but RNG still happens and the whole skill thing is a grey area to me. Using your example with the bhuz, you could get a craft that gives you absolutely no good conditions; where even with as high of CP as 395 you'd have to count on all 12 rapid/hasty touches to succeed at a 80% rate to get yourself a 100% HQ rate. Is that situation (or even my screenshot of the fluorite lens) a result of being dealt the wrong cards throughout the entire craft, or our failure to adapt and adjust our crafts to what we're given?

And in regards to skill, we're literally just following a flowchart of what to do in a craft (TotT when its good, refresh CZ, do XYZ if you have X amount of CP), or recognizing and adapting to the situation you're given, whatever you want to call it.

I don't see how mass production doesn't help you "beat RNG" unless I'm missing something here, it only helps recover losses to an extent. An NQ item more often than not is worth less than the materials used to make it, and more so if you're going to SB only to get an elemental material out of it