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  1. #31
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    sometimes I enjoy crafting other times not,

    getting the lucis trade in items is kinda fun but when you have to do 8 tools its gets a little tedious that being said they weren't very difficult even though at first they looked like they would be.

    the big fun factor for me is knowing I can make anything I want.
    (1)
    strange awareness of ghosts that no longer haunt this shell.

  2. #32
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Rotation I found for 3 star 40 durability
    https://www.youtube.com/watch?v=z3CXY_Gv7YM
    (0)
    Last edited by baopee; 02-12-2015 at 06:13 AM.

  3. #33
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    What this game needs is a swiss army knife kinda tool, where 1 does all classes lol.
    (1)

  4. #34
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Yes it's fun. Like the time when I NQ'd an offhand synth at 96% quality 2 days ago.

    6 sealants gone with the wind. :/
    (0)

  5. #35
    Player

    Join Date
    Jan 2014
    Posts
    180
    I'm ok with the crafting, i leveled all crafters in late 2.4 and now i've 2 4* and all 3* jobs with full artisan crafted and one lucis. What I hate is that some crafting is not useful nor profitable. I mean, in early 2.5 i did some good gil with goldsmith (my only lucis job as now) with 110 jewels. But the other 4* job (blacksmith, wich I had geared since 2.3 because I started it ages ago for PLD relic) is pretty useless. Also, the next job I plan to do (Armorer) will be pretty useless too. But I see craft now as an investment, since i crafted 110 accessories for my static in 2.5 and pushed toward t13 p4 now with a very strong dps and reliable HP (despite we lack a monk and some ppl rally get bad with SX loots).

    So, I hope SE will make usefulness for all job (please, do BSM craft some decent weapon in expansion, or we are left as offhand crafters for life).
    (0)

  6. #36
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Raffounz View Post
    ...

    Like maybe make the crafted weapons be feasible as raid equips. The way it is right now, ilvl110 weapons have no place even with melds, because WD is by far the strongest stat when you can get your hands on diamond or HA weapons relatively easily, esp when the ilvl110 weapons uses BCIII (which is like 300k on farmfruit).

    Maybe something like being able to craft augmentation catalysts (like sand or twines) through the use of time-limited items or Alexander drops, which are specifically used to upgrade crafted equipments or at the very least, the weapons.

    I really feel like the crafted weapons can do so much more outside of being foddlers for the initial relic or glamour (and they're comparatively low res at that...just look at the ebony bow)
    (1)

  7. #37
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip
    Rice,

    this guys response to you tells me he doesn't know what he's talking about. Suggesting you reclaim on Luci trade-ins is silly, and all of us with or working on Lucis know this. For the most part, very little has changed in the world of crafting since 3* crafting was released, which is why I'm not posting as much in these subforums. I find every thread eventually degenerates into an argument about skill vs RNG.

    At our stage in the game, we should never NQ any item that is below 3* difficulty, unless we are using quick synthesis for some reason.

    Best way to beat RNG? Mass Production. As StouterTaru has mentioned in various posts of his. Unfortunately, I do more than just DoH, and I rather enjoy tanking in this game . . . but don't currently have consistent availability to dedicate time to raiding FCoB. So really, I'm just a sad panda in the game atm :/
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  8. #38
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mishini_Dracoto View Post
    ...
    Even if you were to mass produce and use HQ items whenever possible for big time crafts like the ilvl110 weapons or the artisan/foragers stuff, there's still an off chance that it can go incredibly wrong, whether its the 20% fail rates, getting no goods for the first 20-25 steps or reclaim not working.

    I'm not saying or trying to imply that its all about RNG, or that there's no skill involved, but RNG still happens and the whole skill thing is a grey area to me. Using your example with the bhuz, you could get a craft that gives you absolutely no good conditions; where even with as high of CP as 395 you'd have to count on all 12 rapid/hasty touches to succeed at a 80% rate to get yourself a 100% HQ rate. Is that situation (or even my screenshot of the fluorite lens) a result of being dealt the wrong cards throughout the entire craft, or our failure to adapt and adjust our crafts to what we're given?

    And in regards to skill, we're literally just following a flowchart of what to do in a craft (TotT when its good, refresh CZ, do XYZ if you have X amount of CP), or recognizing and adapting to the situation you're given, whatever you want to call it.

    I don't see how mass production doesn't help you "beat RNG" unless I'm missing something here, it only helps recover losses to an extent. An NQ item more often than not is worth less than the materials used to make it, and more so if you're going to SB only to get an elemental material out of it
    (0)

  9. #39
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Just got my last Lucis last night, now I can go back on making gils instead of flush them down in the toilet.
    (0)

  10. #40
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by RiceisNice View Post
    I don't see how mass production doesn't help you "beat RNG" unless I'm missing something here, it only helps recover losses to an extent. An NQ item more often than not is worth less than the materials used to make it, and more so if you're going to SB only to get an elemental material out of it
    I think the idea behind mass production is that all your profits from your HQ items should offset your losses from NQ items. Unless you're consistently getting NQ results or crafting items with really small margins, you should turn an overall profit.
    (0)

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