Results 1 to 10 of 106

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Meier View Post
    If they want this to be so hardcore, some changes need to be made. Its okay to have accessible things, but we need hard content. Not team jump rope.
    Oh really? And what is hard content exactly? Because the many suggestions that I see people putting in to supposedly make the game "hard" either make it easier or introduce rng based difficulty over skill based difficulty.
    (2)

  2. #2
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gilthas View Post
    Oh really? And what is hard content exactly? Because the many suggestions that I see people putting in to supposedly make the game "hard" either make it easier or introduce rng based difficulty over skill based difficulty.
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.

    Actual hard battles instead of team jump rope...to name a few. Fighting a script is boring and easy. Literally nothing in this game is a challenge to me.

    If you have any ideas, please feel free to add^^
    (3)

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Meier View Post
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.

    Actual hard battles instead of team jump rope...to name a few. Fighting a script is boring and easy. Literally nothing in this game is a challenge to me.

    If you have any ideas, please feel free to add^^
    How nice, not a single real suggestion to how you would increase difficulty.

    The only difficulty increase that introducing full support jobs would add to the game is another bottleneck for making parties.

    Likewise, horizontal or vertical progression has nothing to do with difficulty.

    Make the battle system more complex? How about providing specifics instead of banalities.

    Nothing in the game is a challenge to you? I'm sorry to hear that, but given the small percentage of players doing Final Coil I wouldn't expect SE to make the game more difficult anytime soon. You're going to have to content yourself with being the god of gaming.
    (3)
    Last edited by Gilthas; 02-16-2015 at 04:46 AM.

  4. #4
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Meier View Post
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.
    I wonder, have you ever played FFXI at all? They have TONS of support jobs. Do you know what happened in that game? NOBODY wants to play support jobs. Everything takes way way way too long to get done, things takes hours to gather people (and guess which are the jobs missing on the party set up? yup, no one wants to play support jobs). The typical shout would be "veteran whm - must know how to heal, bard with relic/empy/three songs - veteran only".

    The developer of FFXI is having such a hard time balancing the content - most players DO not want to play support jobs. And out of the many of them, only Bard is regarded as the must have by players - yet most people will rather quit than being told "you play bard ok, or we won't invite you doing any endgame content". The same goes for healer roles or Scholar Stun Lock, player just do not want to play any of them. As for tanks, lolololololol, pretty much DO NOT exist, because general consensus deemed that tank is a wasted party spot. Party set up for endgame usually consist of DPS, healer, and support job. The developer had to create contents that specifically will insta kill players unless you bring a PLD (veteran only please, newbies need not apply, go play WoW you noob).

    FFXI also have "LOL random" boss move, which you know, typically goes like this, DPS just auto attack the boss, hit macro when their TP is 100, hit more macro for a few cool down, repeat, sit tight whacking the boss, no need to move anywhere or pay attention to anything. You can have long conversation typing a short story while hitting macro. There is no such thing as telegraphed move, or any order that makes sense, bosses just spew moves as they please. This has changed with the latest expansion though, where deadly moves are more structured like FF14 (translation - so many great things from FF14 are being assimilated to FF11 now, which is a good thing).

    Guess what the healer and bard/support must do? Yeah you can guess by now why so very few people bother to play as support jobs. "HEAL !!! OMG Curaga 3!!! Esuna!!! Paralyna!!! Viruna!!! Stona!!! Songs please!!! Hello, gimme songs!!! I only have 2, Ballad!!!!!! HASTE me!! Haste songs are off!! Scholar need haste! Stun that move! Bard help heal, and status removal!! YO, stop hitting me with MP songs dammit - songs wear off".
    (2)
    Last edited by Luvbunny; 02-16-2015 at 11:55 AM.