Ya I remember him saying that too lol so I was always confused, is this hardcore..or casual!? I wish this game had a middle ground.Hmm I thought Yoshi from the outset said that XIV was to be a very casual MMO to bring in bigger crowds, or appeal to fans of the previous single player FF series (some brand new to MMOs) .
I dont have a source for this, so you can take it or leave it.
Sadly if you want a super hardcore/grind MMO, you are in the wrong place.
Not sure how far the OP has got in terms of raid content, but if he/she is farming t13 on a weekly basis, then they are well within rights to say this game is too easy. If not, then they still have some content left to challenge them.
Just my feedback, I find most things you point out an advantage this game has over other MMORPGs. This game has a bit content for everyone, skill level and time available alike. If the things you are pointing out is to be reversed, it'll make this game a more pain in the ass, and will discourage some folks to play.-0 death penalties.
-Anywhere in the world accessible within a teleport and 30 second run.
-No claiming systems.
-0 difficulty story quests.
-0 difficulty leveling systems.
-Completion of 98% of the game's content without having to make any friends.
-98% of open world content solo'able with minimal gear and minimal effort.
-Access to all the game's instances and dungeons within two clicks of a button.
-No use for trade currency aside from vanity and minor quality of life perks. 1
-Abolition of pure support roles.
..How far the pendulum swings.
Just look at Wild Star, it pretty much has most of the stuff you are asking for, and it's published and made by MMORPG vets. Why isn't that game doing better than this game? I played it and once the leveling wall hits at level 20 I came back to FF14.
I don't see why people complain about fast travel. Nothing is preventing them from running from place to place and not teleporting.
Then it's obvious you are not very empathetic.
Fast travel can be a great tool but it can be a hinderance at the same time. I've gone over my issues with the teleportation system many times and I wont "Just don't us it loooolz" because I would be puting myself at a massive disadvantage to other players by doing so. Between immersion and being able to build things like hunts and not have them implode with half the server crammed in a area. Instantatious travel has it's place but it shouldn't exist to such a prolific extent that the whole point of a overworld has become moot.
if you don't like this you gonna hate GW2 so much , because in that game WP is everywhere 1 map have like 6 -12 WP D:
I think ffxiv doing great with WP though, not to much and be able to explore little bit . I have to admit , first when I play this game I never use any WP I only use choco taxi ( cuz its's cheaper) I even plan to travel with my chocobo only and not use any WP too. lol
but when the time goes by , I like " aHHHH It's so farr ..... and then I teleport to it.( save my time alot )
Sorry for my english
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I have two words of comfort for people who are missing the hardcore XP grind:
Chocobo Leveling![]()
I don't really want to go back to the good/bad old days, but Duty Finder instant teleport definitely breaks the immersion - it doesn't feel like you're actually going to the place, so you don't necessarily even remember where some dungeon entrances actually are if you never have to go there again! And although I like the fact that there's no entrance quest or fee (e.g. 50 oaknots and 10M gil) for an instance, it does cheapen things a bit compared to the bad old days. And I don't miss leaving an instance on party wipe, though it was kind of entertaining to raise a stack of fallen adventurers when they popped at the exit.
One thing I enjoyed about hunts (before they melted down again in 2.5) was that I ended up exploring lots of nooks and crannies of the world and becoming a lot more familiar with each area. Gathering is also good for exploring the great outdoors. Beast tribe quests were also good for exploring their respective areas. I also found more cool areas to hang out or just admire the scenery.
So, I wouldn't mind it if you got dumped outside the actual dungeon location after exiting, much as you do when you exit the residential areas. The sad thing is that everyone in your DF party is probably on another server, so you won't see them there anyway...
Last edited by Avenger; 02-15-2015 at 06:12 PM.
After I started FFXIV, I picked up Bravely Default (a very Final Fantasy-like game from SE) and was struck by how much time I spent wandering around the overworld! It was somewhat tedious (especially if you weren't excited about the frequent random battles) but also immersive because you actually felt like you were actually going to the Temple of Wind.
(On an unrelated note, I also enjoyed BD's job/subjob system...)
Last edited by Avenger; 02-15-2015 at 06:22 PM.
Most of the complaints being made by people in this thread consist of things that can simply be found in single-player RPGs. This is an MMO. You are looking for the wrong kinds of things in the wrong kind of game.
There's fast travel in Bravely Default too...After I started FFXIV, I picked up Bravely Default (a very Final Fantasy-like game from SE) and was struck by how much time I spent wandering around the overworld! It was somewhat tedious (especially if you weren't excited about the frequent random battles) but also immersive because you actually felt like you were actually going to the Temple of Wind.
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