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  1. #1
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    Dec 2012
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    Quote Originally Posted by Meier View Post
    If they want this to be so hardcore, some changes need to be made. Its okay to have accessible things, but we need hard content. Not team jump rope.
    Oh really? And what is hard content exactly? Because the many suggestions that I see people putting in to supposedly make the game "hard" either make it easier or introduce rng based difficulty over skill based difficulty.
    (2)

  2. #2
    Player
    Meier's Avatar
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    Nov 2011
    Location
    Imagery Land
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    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gilthas View Post
    Oh really? And what is hard content exactly? Because the many suggestions that I see people putting in to supposedly make the game "hard" either make it easier or introduce rng based difficulty over skill based difficulty.
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.

    Actual hard battles instead of team jump rope...to name a few. Fighting a script is boring and easy. Literally nothing in this game is a challenge to me.

    If you have any ideas, please feel free to add^^
    (3)

  3. #3
    Player

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    Dec 2012
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    Quote Originally Posted by Meier View Post
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.

    Actual hard battles instead of team jump rope...to name a few. Fighting a script is boring and easy. Literally nothing in this game is a challenge to me.

    If you have any ideas, please feel free to add^^
    How nice, not a single real suggestion to how you would increase difficulty.

    The only difficulty increase that introducing full support jobs would add to the game is another bottleneck for making parties.

    Likewise, horizontal or vertical progression has nothing to do with difficulty.

    Make the battle system more complex? How about providing specifics instead of banalities.

    Nothing in the game is a challenge to you? I'm sorry to hear that, but given the small percentage of players doing Final Coil I wouldn't expect SE to make the game more difficult anytime soon. You're going to have to content yourself with being the god of gaming.
    (3)
    Last edited by Gilthas; 02-16-2015 at 04:46 AM.

  4. #4
    Player
    Luvbunny's Avatar
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    Jun 2012
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    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Meier View Post
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.
    I wonder, have you ever played FFXI at all? They have TONS of support jobs. Do you know what happened in that game? NOBODY wants to play support jobs. Everything takes way way way too long to get done, things takes hours to gather people (and guess which are the jobs missing on the party set up? yup, no one wants to play support jobs). The typical shout would be "veteran whm - must know how to heal, bard with relic/empy/three songs - veteran only".

    The developer of FFXI is having such a hard time balancing the content - most players DO not want to play support jobs. And out of the many of them, only Bard is regarded as the must have by players - yet most people will rather quit than being told "you play bard ok, or we won't invite you doing any endgame content". The same goes for healer roles or Scholar Stun Lock, player just do not want to play any of them. As for tanks, lolololololol, pretty much DO NOT exist, because general consensus deemed that tank is a wasted party spot. Party set up for endgame usually consist of DPS, healer, and support job. The developer had to create contents that specifically will insta kill players unless you bring a PLD (veteran only please, newbies need not apply, go play WoW you noob).

    FFXI also have "LOL random" boss move, which you know, typically goes like this, DPS just auto attack the boss, hit macro when their TP is 100, hit more macro for a few cool down, repeat, sit tight whacking the boss, no need to move anywhere or pay attention to anything. You can have long conversation typing a short story while hitting macro. There is no such thing as telegraphed move, or any order that makes sense, bosses just spew moves as they please. This has changed with the latest expansion though, where deadly moves are more structured like FF14 (translation - so many great things from FF14 are being assimilated to FF11 now, which is a good thing).

    Guess what the healer and bard/support must do? Yeah you can guess by now why so very few people bother to play as support jobs. "HEAL !!! OMG Curaga 3!!! Esuna!!! Paralyna!!! Viruna!!! Stona!!! Songs please!!! Hello, gimme songs!!! I only have 2, Ballad!!!!!! HASTE me!! Haste songs are off!! Scholar need haste! Stun that move! Bard help heal, and status removal!! YO, stop hitting me with MP songs dammit - songs wear off".
    (2)
    Last edited by Luvbunny; 02-16-2015 at 11:55 AM.

  5. #5
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
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    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    (2)

  6. #6
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I played Warlords of Draenor and your list applies there too.
    (0)

  7. #7
    Player
    Dervy's Avatar
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    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by reality_check View Post
    -0 death penalties.

    -Anywhere in the world accessible within a teleport and 30 second run.

    -No claiming systems.

    -0 difficulty story quests.

    -0 difficulty leveling systems.

    -Completion of 98% of the game's content without having to make any friends.

    -98% of open world content solo'able with minimal gear and minimal effort.

    -Access to all the game's instances and dungeons within two clicks of a button.

    -No use for trade currency aside from vanity and minor quality of life perks. 1

    -Abolition of pure support roles.


    ..How far the pendulum swings.
    I have to actually agree with OP in this one, and I rarely ever agree with OP in General Discussion.

    There definitely needs to be more open world content in this game with a high risk/reward. Imagine this, an open world zone near the area of Dravania. It's a harsh, barren wasteland. It's dark, it's gloomy. No water in sight. Tree's dead. Extremely powerful and harsh monsters that must be taken care of in groups (I'm talking just trash mobs). No aetheryte teleport in sight as no human has ever been able to set-up camp here for too long, before they get wiped out by a Dravanian Hoard. It takes 10 minutes of travelling to actually get to this zone.

    But as civilisation has never been able to set-up camp here, there are many untouched treasures to find, caverns to plunder, extremely rare resources to make extra-ordinary weapons and armour. The further you dwelve into this zone and its many caverns, the rewards get better and better, but of course, monsters get stronger and the risk of death becomes even greater.

    This zone could literally become an extra-expanding zone, with amazing content possibility.

    Let's see what we've checked off:
    • High Risk/Reward
    • Difficult Content
    • Content which requires a group of players to tackle
    • More content in general
    • More "skill" based content
    • Use for Currency
    • More gearing options other than token system, coil system and crafting
    • Endless Possibilities for Story/Side Story
    • Deeper Pockets of Lore for those who love this kind of thing

    In all honesty, something like this would solve A LOT of complaints that the game currently has.

    I'd love for this game to slowly become a "Themebox" or a "Sandpark" - Open World content with instances would be amazing. And the best part about it? The extremely deep area's of these open world zones and dungeons can be just as hard as our 8-man raids with rewards just as good and/or valuable. Re-playability is what this game needs if it really wants to push itself and be up there with some of the greatest MMO's around.
    (1)
    Last edited by Dervy; 02-15-2015 at 08:07 AM.

  8. #8
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    I'd love to see truly difficult content....skill based progression.....and I'd love to see more armor options, such as maybe something like an armor that you have to collect the pieces to just to make one part of it. But really hard to find and wouldn't be zerg farmed. I'd love true rares....The problem, tons of people will complain that everyone should have these things. I wanted race specific quests to give us new race clothing and armor but didn't take long for people in the thread to disagree and say that even lala's should be allowed to wear the roegadyn race stuff. I'm tired of all of the stuff being for everyone.
    (1)

  9. #9
    Player
    Accolade's Avatar
    Join Date
    Jun 2013
    Posts
    93
    Character
    Anna Rhae
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Hmm I thought Yoshi from the outset said that XIV was to be a very casual MMO to bring in bigger crowds, or appeal to fans of the previous single player FF series (some brand new to MMOs) .

    I dont have a source for this, so you can take it or leave it.
    Sadly if you want a super hardcore/grind MMO, you are in the wrong place.

    Not sure how far the OP has got in terms of raid content, but if he/she is farming t13 on a weekly basis, then they are well within rights to say this game is too easy. If not, then they still have some content left to challenge them.
    (1)
    Last edited by Accolade; 02-15-2015 at 08:25 AM.

  10. #10
    Player
    Meier's Avatar
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    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Accolade View Post
    Hmm I thought Yoshi from the outset said that XIV was to be a very casual MMO to bring in bigger crowds, or appeal to fans of the previous single player FF series (some brand new to MMOs) .

    I dont have a source for this, so you can take it or leave it.
    Sadly if you want a super hardcore/grind MMO, you are in the wrong place.

    Not sure how far the OP has got in terms of raid content, but if he/she is farming t13 on a weekly basis, then they are well within rights to say this game is too easy. If not, then they still have some content left to challenge them.
    Ya I remember him saying that too lol so I was always confused, is this hardcore..or casual!? I wish this game had a middle ground.
    (1)

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