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  1. #31
    Player
    thunderbreak's Avatar
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    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kelya View Post
    Yeah, this will benefit them. But there is no reason to over use SS2.

    I'm not saying I'm right when to use SS2 or not, but following your idea you can ask improvment for any spell and say "I use it a lot, it will benefit me if the spell is changed in X way".

    It's not about the % of players that use the skill / want an improvment of the sill, it's about a balance. Each time you give improvment to X% of players, you are likely to make some Y% unhappy players.

    Look at the "Shroud of saints needs to scal with the MP!". A lot of players share the view, but some others don't and if it happened to be changed, these some others players would have more easy time in the game (whereas it is already easy).
    Don't interpret "I use it a lot, it will benefit me if the spell is changed in X way" as "I want to make my class more OP". They are 2 very different concepts. Making Stoneskin 2 instant cast will NOT break balance in any imaginable way.

    Also what reason would making Stoneskin 2 instant cast make some players unhappy? So far the only thing I read on this thread is, "It shouldn't be used too often". Well in this thread I don't care about how often it uses, I only care about what happens when it's used.

    And just so we are clear, I hate Stoneskin with a passion. If you read one of my old threads I created an entire thread telling people Stoneskin is way too over used. But I still recognize there are healers attached to it like dung beetle on shit. And these healers will take that 6 seconds of time casting this damn thing after I popped Fight or Flight.
    (1)

  2. #32
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by thunderbreak View Post
    All together: The reason Stoneskin 2 has a 6 second casting time, is because SE don't want people to use it everytime?
    Right. This way, you only cast it when you're willing to invest 6s or a swiftcast to get the buffs up. In a raid this is a no-brainer.. you'd have spent the 24s to spam everyone with buffs anyway. In a dungeon you're chain pulling you probably won't bother. Result is a quality of life improvement without a fundamental change to how the spell is used.
    (11)

  3. #33
    Player
    Kelya's Avatar
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    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    It won't make some players unhappy in the way you think. It's just normal that everyspell has a cost and a constraint. WHM is a lot about casting spell, only instant are Regen, Benediction, Aero 1, Aquatic aura ect... This makes senses that SS2 stays into this logic background. It still has a MP cost, it's still linked to the SS 1 so it's makes senses that it still needs a cast time.
    (0)

  4. #34
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Viviza View Post
    Right. This way, you only cast it when you're willing to invest 6s or a swiftcast to get the buffs up. In a raid this is a no-brainer.. you'd have spent the 24s to spam everyone with buffs anyway. In a dungeon you're chain pulling you probably won't bother. Result is a quality of life improvement without a fundamental change to how the spell is used.
    Ok fair enough, how do you account for the tons of healers pre-Stoneskin before all the mobs are dead, and the tons of healers just cast it raw even though Swiftcast is up? Would you say this ideal is working well in practice?
    (0)

  5. #35
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    What about immersion in the game? World sense, as in, the world's physics and all that jazz.

    What sense would it make for Stoneskin II to have no cast time? It takes time to channel the aether necessary to protect 8 people, you know?

    What's next? Instant Teleports? lel, get a grip
    (0)
    Everything is bearable with music

  6. #36
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    You can't talk about immersion when we literally woke up one day and learned a new spell out of the blue.
    (7)

  7. #37
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Given how anti-Speed Run the Dev team has been in their dungeon design, the only legitimate reason I can think of that they didn't make SS2 instant cast was to give WHMs a choice in their resource management in a speedrun environment.

    "Do I burn my swiftcast on that Stoneskin II? Or perhaps I'll burn it with a Holy I'll use later down the line? Oh, and the MP cost on Stoneskin II is pretty high for four people, maybe I should save the MP for another Holy or Cure on the next pack" etc etc.

    I guess you could say it was an attempt to give WHM a bit more depth in their toolkit.

    Personally, I believe SS2 as a QoL tool for Raid groups, allowing groups to only wait 8 seconds (or less if the WHM burns Swiftcast) instead of 24 seconds between wipes. Kinda funny, if they allowed SS2 to only be cast in only a Full Party composition, they might've avoided some of these threads popping up. But hey, hindsight is 20/20.
    (5)

  8. #38
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Considering the limitation of not being able to cast it in combat (as well as targets engaging in combat during the casting not receiving it), the cast time is a little excessive. Not game-breakingly so, but it is a little annoying.

    I think Ghishlain is probably correct about the reasoning behind the SS2 cast time. I don't think it's really necessary, but I can see them looking at it that way.
    (0)

  9. #39
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by thunderbreak View Post
    Ok fair enough, how do you account for the tons of healers pre-Stoneskin before all the mobs are dead, and the tons of healers just cast it raw even though Swiftcast is up? Would you say this ideal is working well in practice?
    I would respond that asking a loaded question is in poor taste and then refuse to answer because of it.
    (1)

  10. #40
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kelya View Post
    It won't make some players unhappy in the way you think. It's just normal that everyspell has a cost and a constraint. WHM is a lot about casting spell, only instant are Regen, Benediction, Aero 1, Aquatic aura ect... This makes senses that SS2 stays into this logic background. It still has a MP cost, it's still linked to the SS 1 so it's makes senses that it still needs a cast time.
    "It doesn't feel right" just don't feel like an convincing answer.

    Quote Originally Posted by Ghishlain View Post
    Given how anti-Speed Run the Dev team has been in their dungeon design, the only legitimate reason I can think of that they didn't make SS2 instant cast was to give WHMs a choice in their resource management in a speedrun environment.

    "Do I burn my swiftcast on that Stoneskin II? Or perhaps I'll burn it with a Holy I'll use later down the line? Oh, and the MP cost on Stoneskin II is pretty high for four people, maybe I should save the MP for another Holy or Cure on the next pack" etc etc.

    I guess you could say it was an attempt to give WHM a bit more depth in their toolkit.

    Personally, I believe SS2 as a QoL tool for Raid groups, allowing groups to only wait 8 seconds (or less if the WHM burns Swiftcast) instead of 24 seconds between wipes. Kinda funny, if they allowed SS2 to only be cast in only a Full Party composition, they might've avoided some of these threads popping up. But hey, hindsight is 20/20.
    I feel everyone here has a legitimate explanation of why Stoneskin 2 has cast time to a degree. In practice there are, and will be people who will use it indiscriminately. And while it will never break an entire duty run, I find it cumulatively annoy. So the reason I'm creating this thread, is to say if they are gonna do it anyways, just make it less interruptible.

    I personally died way too many times to WHM, much more often than SCH. Mainly because of their poor judgement of the situation, and poor resource management. I mean I wish all of the WHM out there will practice the thought process you are describing lol, it'll really make my day as Tank.

    Quote Originally Posted by Viviza View Post
    I would respond that asking a loaded question is in poor taste and then refuse to answer because of it.
    It was rhetorical. You and I already know the answer, you reserving to a put-down just confirmed it.
    (0)

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