So waiting for 6 seconds between pulls will make it less OP lol?You only really need to use it before boss fights anyway and most of the time unless you get one of those Tanks that just charges into everything you should have enough time to use SS2 on everyone however i do agree that the long cast time is weird considering it can only be used outside combat so it wouldn't be that OP to be able to insta cast it between pulls.
faster sure why not
Try to be a little grateful it even exist.
SS2 is only a must have for coil/primals in 8 man missions. Most of the time you have Swiftcast ready once you wiped, I personnaly almost never have to cast it. When I have to, that's not a big deal, before you needed almost 30s to SS everyone xD
And 6s is nothing when your party must wait like 2 min after each wipe for their CD. In the end it's really changing nothing, above all for 4 man dungeons
So when you do cast SS before pulls, you cast them 1 by 1? Or you don't cast them at all?SS2 is only a must have for coil/primals in 8 man missions. Most of the time you have Swiftcast ready once you wiped, I personnaly almost never have to cast it. When I have to, that's not a big deal, before you needed almost 30s to SS everyone xD
And 6s is nothing when your party must wait like 2 min after each wipe for their CD. In the end it's really changing nothing, above all for 4 man dungeons
Yeah, this will benefit them. But there is no reason to over use SS2.
I'm not saying I'm right when to use SS2 or not, but following your idea you can ask improvment for any spell and say "I use it a lot, it will benefit me if the spell is changed in X way".
It's not about the % of players that use the skill / want an improvment of the skill, it's about a balance. Each time you give improvment to X% of players, you are likely to make some Y% unhappy players.
Look at the "Shroud of saints needs to scal with the MP!". A lot of players share the view, but some others don't and if it happened to be changed, these some others players would have more easy time in the game (whereas it is already easy) and they don't necessarily want it.
Last edited by Kelya; 02-15-2015 at 01:23 PM.
It won't make some players unhappy in the way you think. It's just normal that everyspell has a cost and a constraint. WHM is a lot about casting spell, only instant are Regen, Benediction, Aero 1, Aquatic aura ect... This makes senses that SS2 stays into this logic background. It still has a MP cost, it's still linked to the SS 1 so it's makes senses that it still needs a cast time.



You can't talk about immersion when we literally woke up one day and learned a new spell out of the blue.
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