Page 15 of 24 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 239
  1. #141
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Lilyarel View Post
    I still think Summoner should be able to "bind" with their Egi. The rival in the Summoner job quests can do this, Iceheart can do this, so why cant we? I'm not saying turn into a massive primal like Shiva, but gain "armour" depending on what Primal you merge with. Titan merge can be you turning into an emergency tank for several seconds if things go horribly wrong, giving Titan Egi a use in groups. Ifrit Merge can be powerful Single target DPS, and Garuda can get massive AOE power. It would not only make Summoner more interesting to play but make them a significant difference to Arcanist rather than the Egi's being a paint job of Carbuncles with 10 extra potency.
    Not sure why you quoted me lol, but I don't object to this idea. I would love to take on the form of the primal for a few minutes or toggle them on and do my rotations through the primal itself. Maybe the timer could run on the TP stat (like BRD songs with MP) so that once its over you have to have 1000 tp before you can go into that mode again?

    Something like that would substantially differentiate SMN from ARC.
    (1)

  2. #142
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    I'm liking it too, especially using TP as a secondary resource for it. That way its a choice between increased movement speed and a damage/temporary tank CD.
    (0)

  3. 02-14-2015 04:48 PM

  4. 02-14-2015 04:52 PM

  5. #143
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    I have made some suggestions for the Pets of the Summoner

    HERE

    Because i think one of the big issues of SMN also is.. that only Garuda is worthy in the Group. therefore i think it'd be cool to implement Group buff skills (like in FF11) for each pet to make it more valuable in group play.
    so that the pets have 5 skills instead of just 4

    something like this:
    Group Buffs:
    - Titan increases the physical defense of all group members by 10%
    - garuda increases the magical defense of all group members by 10%
    - Ifrit buffs the weapons with an "Enfire" of all group members (Fire Weapon Proc - active)
    - Ramuh buffs the armors with "shock spikes" (lightning damage with additional stun effect) (Lightning Armor Proc - passive)

    So if you have more than one SMN in group.. it could be worthy to have two different pets out at the same time.. for different buff effects

    and redefining the roles for example for ifrit.. making it an AoE pet..Because right now.. its not really clear for what i do use Ifrit if not for damage... but for damage (on single mobs) Garuda is the much better choice now. So why not using him for example in dungeon speed runs where you pull around 10+ mobs? giving him frontal aeo damage, pbaeo damage + DoT effect etc..
    Ramuh as a mage with DoT and stun attacks. (as lightning element in FF14 is charactarized for DoT and stuns) and redesigning some of the existing pet skills as well.

    you can read all my suggestions at the link above.
    (0)
    Last edited by Tonkra; 02-14-2015 at 10:05 PM.

  6. #144
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tonkra View Post
    I have made some suggestions for the Pets of the Summoner

    HEREBecause i think one of the big issues of SMN also is.. that only Garuda is worthy in the Group. therefore i think it'd be cool to implement Group buff skills (like in FF11) for each pet to make it more valuable in group play.
    so that the pets have 5 skills instead of just 4

    something like this:
    Group Buffs:
    - Titan increases the physical defense of all group members by 10%
    - garuda increases the magical defense of all group members by 10%
    - Ifrit buffs the weapons with an "Enfire" of all group members (Fire Weapon Proc - active)
    - Ramuh buffs the armors with "shock spikes" (lightning damage with additional stun effect) (Lightning Armor Proc - passive)

    So if you have more than one SMN in group.. it could be worthy to have two different pets out at the same time.. for different buff effects

    and redefining the roles for example for ifrit.. making it an AoE pet..Because right now.. its not really clear for what i do use Ifrit if not for damage... but for damage (on single mobs) Garuda is the much better choice now. So why not using him for example in dungeon speed runs where you pull around 10+ mobs? giving him frontal aeo damage, pbaeo damage + DoT effect etc..
    Ramuh as a mage with DoT and stun attacks. (as lightning element in FF14 is charactarized for DoT and stuns) and redesigning some of the existing pet skills as well.

    you can read all my suggestions at the link above.
    The problem with the Summoner is pet mechanics and the Arcanist needs to be reworked. Each Egi should have 8 skills instead of 4 and give group buffs
    Ifrit- single target burst pet with frontal cones and aoe around him. group physical attack increase.
    Garuda- aoe burst pet. group magic attack increase
    Titan- Tank pet - group physical defense.
    Leviathan - magic single target bursts. group health regen.
    Ramuh- AoE stun. group stun resistance
    Shiva- Magic based Tank Pet- group magic defense.
    (0)

  7. #145
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    In this thread there's a suggestion for using Carbuncle as main pet and changing all Summoner's job skills except for Fester into single-effect summons of each Primal, thus allowing for much more gameplay variety and making the job feel like a true Summoner.

    Here are some examples of mine (they're all off-GCD skills and each one prevents you from casting another summon for 5sec after use):

    Ifrit: single target attack with a potency of 110 and 2sec Stun effect, 30sec cooldown;
    Titan: reduce the damage taken by the user and the pet by 20% for 15sec, 120sec cooldown;
    Garuda: aoe attack to the target and the enemies nearby it with a potency of 90, 30sec cooldown;
    Leviathan: delivers an attack with a potency of 30 every time the user or the pet get hit for 20sec, 120sec cooldown;
    Moggle Mog XII: refresh MP with a potency of 80 for 20sec (similar to WHM's Shroud of Saints, it's an easy fix to MP issues), 180sec cooldown;
    Ramuh: single target attack with a potency of 140 which spreads and hits nearby enemies with a potency of 70, 90sec cooldown;
    Shiva: aoe attack with a potency of 30 and a 20sec Bind effect (this would actually substitute Tri-disaster), 30sec cooldown;
    Odin: instantly kills the target (works only on trash mobs, misses on others), 300sec cooldown.

    P.S: The potencies and durations are just there to give a general idea, they would probably need to be adjusted and balanced according to the other jobs and skills.
    (0)
    Last edited by Hammerfist; 02-15-2015 at 03:46 AM.

  8. #146
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    I think there is some legality preventing Square Enix from using any suggestions from players as we are not employees of Square Enix. I can't think of a single mmo that did that.
    (0)

  9. #147
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hammerfist View Post
    In this thread there's a suggestion for using Carbuncle as main pet and changing all Summoner's job skills except for Fester into single-effect summons of each Primal, thus allowing for much more gameplay variety and making the job feel like a true Summoner.

    Here are some examples (they're all off-GCD skills and each one prevents you from casting another summon for 5sec after use):

    Ifrit: single target attack with a potency of 110 and 2sec Stun effect, 30sec cooldown;
    Titan: reduce the damage taken by the user and the pet by 20% for 15sec, 120sec cooldown;
    Garuda: aoe attack to the target and the enemies nearby it with a potency of 90, 30sec cooldown;
    Leviathan: delivers an attack with a potency of 30 every time the user or the pet get hit for 20sec, 120sec cooldown;
    Moggle Mog XII: refresh MP with a potency of 80 for 20sec (similar to WHM's Shroud of Saints, it's an easy fix to MP issues), 180sec cooldown;
    Ramuh: single target attack with a potency of 140 which spreads and hits nearby enemies with a potency of 70, 90sec cooldown;
    Shiva: aoe attack with a potency of 30 and a 20sec Bind effect (this would actually substitute Tri-disaster), 30sec cooldown;
    Odin: instantly kills the target (works only on trash mobs, misses on others), 300sec cooldown.

    P.S: The potencies and durations are just there to give a general idea, they would probably need to be adjusted and balanced according to the other jobs and skills.
    Thanks. But just for clarity, those examples are not from my post which you linked.
    They are your own suggestions =)
    (0)
    Last edited by Dyne_Fellpool; 02-15-2015 at 03:49 AM.

  10. #148
    Player
    Nexus_Limitless's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Nexus Limitless
    World
    Balmung
    Main Class
    Goldsmith Lv 52
    I think something like the higher tier Carbuncle main pet class would be cool. If I could level Archanist with Carbuncle as my main pet, but draw on skills from all classes or have unique high level specials; I would prefer that over deciding on Summoner or Scholar.
    (0)

  11. #149
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dyne_Fellpool View Post
    Just for clarity, those examples are not from my post which you linked.
    They are your own suggestions =)

    The ones I suggested were ON the GCD, there were only 3, and they were meant to replace a Ruin cast or two in the normal spell rotation 3 times a minute (each has a 60sec CD)
    Obviously more would come with the expansion though
    Yeah I forgot to specify, sorry. I added more of them to fit with the new 3.0 job skills and thought of making them free and off-GCD (like Enkindle) since there are no GCD skills in the game with a longer and separate cooldown.
    (0)

  12. #150
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hammerfist View Post
    off-GCD (like Enkindle) since there are no GCD skills in the game with a longer and separate cooldown.
    Actually, yeah that makes sense.
    Though they have a 4 sec cast time too. Not sure if you can have a separate longer cooldown and a cast time in this game.
    (0)
    Last edited by Dyne_Fellpool; 02-15-2015 at 04:25 AM.

Page 15 of 24 FirstFirst ... 5 13 14 15 16 17 ... LastLast